Skill Calculator

First Mastery

  • Soldier
  • Demo
  • Occultist
  • Nightblade
  • Arcanist
  • Shaman
 
 
 

Second Mastery

  • Soldier
  • Demo
  • Occultist
  • Nightblade
  • Arcanist
  • Shaman
 
 
 

Soldier

Soldier

Intense physical conditioning necessary to brave the harsh reality of Cairn.

Cadence

Cadence

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Cadence

The use of weapon forms in combat gives your attacks a natural cadence with peaks and ebbs that, while predictable, are none the less effective and difficult to counter. When used as your default weapon attack, Cadence will magnify the power of every 3rd single weapon strike.

+130/149/168/187/206/225/244/263/282/301/320/340/360/380/400/420/428/436/444/452/460/468/476/484/492/500% Weapon Damage

24/36/48/60/72/82/92/102/112/122/132/142/152/162/172/182/193/204/215/226/237/249/261/276/291/312 Physical Damage

2 Charge Levels

8 Second Charge Duration

1/1/1/1/1/2/2/2/2/2/3/3/3/3/3/4/4/4/5/5/6/6/7/7/7/8 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Fighting Form

Fighting Form

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Fighting Form

The fury of Cadence resonates with the target, causing heavy bleeding and striking additional nearby targets. With ranged weapons, Cadence has a chance to pierce through enemies.

+12/21/30/39/48/57/66/75/84/93/102/112/121/130/139/148/157/166/175/184/193/202% Physical Damage

+12/21/30/39/48/57/66/75/84/93/102/112/121/130/139/148/157/166/175/184/193/202% Pierce Damage

50/84/118/152/186/220/254/288/322/356/390/424/460/496/532/568/604/642/680/728/776/836 Bleeding Damage Over 2 Seconds (25/42/59/76/93/110/127/144/161/178/195/212/230/248/266/284/302/321/340/364/388/418 Per Second)

2/2/2/2/2/2/2/2/2/2/2/3/3/3/3/3/3/3/3/3/3/3 Targets in a 160° Angle

1/1/1/1/1/1/1/2/2/2/2/2/2/2/2/3/3/3/3/3/3/3 Energy Cost

Level 1

of

Level 1

Forcewave

Forcewave

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Forcewave

Such force is channeled into the attack that it compresses the very air, projecting out a wave of energy that stuns and damages foes. This attack requires a shield or two-handed melee weapon.

+75/85/95/104/112/120/128/136/144/152/160/168/176/184/192/200/204/208/212/216/220/224/228/232/236/240% Weapon Damage

10/20/30/40/51/62/73/84/96/108/120/132/145/158/171/184/198/212/226/240/254/269/284/304/324/354-18/30/42/55/68/82/97/112/127/143/159/175/192/209/226/243/261/279/297/315/333/352/371/396/421/458 Physical Damage

Stun target for 1.5/1.7/1.9/2/2.1/2.3/2.4/2.5/2.7/2.8/2.9/3.1/3.2/3.3/3.5/3.6/3.7/3.9/4/4.1/4.3/4.4/4.5/4.7/4.8/4.9-2/2.3/2.5/2.7/2.9/3.1/3.3/3.5/3.7/3.9/4.1/4.2/4.3/4.5/4.7/4.8/5/5.1/5.2/5.4/5.6/5.7/5.9/6/6.1/6.3 Seconds

10 Meter Wave Distance Over 0.25 Seconds

3-4.5 Meter Wave Width

2.8 Seconds Skill Recharge

16/17/19/21/23/25/27/29/31/33/35/37/39/41/43/45/47/50/52/54/57/60/62/64/67/69 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Rending Force

Rending Force

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Rending Force

Forcewave shatters through enemy defenses, inflicting grievous harm upon exposed weakpoints.

+4/8/12/15/17/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35% Crit Damage

+20/34/48/62/76/90/104/118/132/146/160/175/189/203/217/231/245/259/273/287/301/320% Physical Damage

14/22/30/38/47/56/65/74/83/92/101/110/120/130/140/150/160/171/182/197/212/234 Piercing Damage

2 Meter Wave Distance

Level 1

Internal Trauma

Internal Trauma

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Internal Trauma

Forcewave shatters bones and ruptures organs, causing profuse internal and external bleeding.

60/87/114/141/171/201/231/264/294/327/366/399/435/471/507/549/591/630/675/717/759/810 Bleeding Damage Over 3 Seconds (20/29/38/47/57/67/77/88/98/109/122/133/145/157/169/183/197/210/225/239/253/270 Per Second)

84/111/138/168/198/228/261/291/330/366/402/441/483/528/573/615/660/708/759/810/861/915-114/150/186/228/270/309/357/405/456/507/561/618/675/735/795/855/921/987/1053/1125/1194/1266 Internal Trauma Damage Over 3 Seconds (28/37/46/56/66/76/87/97/110/122/134/147/161/176/191/205/220/236/253/270/287/305-38/50/62/76/90/103/119/135/152/169/187/206/225/245/265/285/307/329/351/375/398/422 Per Second)

8/10/11/12/13/14/15/16/17/18/19/20/20/21/21/22/22/23/23/24/24/25% Slower Enemy Attack For 5 Seconds

Level 1

Military Conditioning

Military Conditioning

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Military Conditioning

Heavily regimented military training strengthens and fortifies the body against the hardships of war.

+1/3/5/6/8/10/12/14/16/18/19/19/20/21/21/22/22/23/23/24% Physique

+2/4/6/8/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25% Health

Always Active

Level 1

Veterancy

Veterancy

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Veterancy

Experience in some of the toughest theatres of the colonial wars has given you the ability to survive ordeals that would be fatal to others.

+10/18/25/32/38/43/48/52/56/60/62/64/66/68/70/72/74/76/78/80% Constitution

+4/7/10/13/16/20/24/28/32/36/42/48/54/60/66/73/80/90/100/115 Health Regenerated per second

-3/5/8/10/12/14/15/16/17/18/19/19/20/20/21/21/22/22/23/25% Physique Requirement For Armor

Always Active

Level 1

Decorated Soldier

Decorated Soldier

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Decorated Soldier

An ability to remain calm and think clearly in the heat of battle enables veterans to more easily spot the gaps in an enemy's defense, or predict the flow of their attacks so that they can be easily countered.

5/8/10/12/14/16/18/20/21/22/23/24/25/26/27/28/29/32% Elemental Resistance

5/8/10/12/14/16/18/20/21/22/23/24/25/26/27/28/29/32% Slow Resistance

+8/14/20/26/32/38/44/50/58/66/74/82/90/98/106/114/122/130% Physical Damage

+8/14/20/26/32/38/44/50/58/66/74/82/90/98/106/114/122/130% Internal Trauma Damage

Always Active

Level 1

Scars of Battle

Scars of Battle

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Scars of Battle

Through countless violent encounters, you have seen the worst that battle has to offer. The horrors of war no longer hinder your actions, and neither does a little spilled blood.

4/8/12/16/20/24/28/32/36/40/44/48/52/56/60/64/68/72% Bleeding Resistance

4/8/12/16/20/24/28/32/36/40/44/48/52/56/60/64/68/72% Reduced Stun Duration

4/8/12/16/20/24/28/32/36/40/44/48/52/56/60/64/68/72% Reduced Freeze Duration

Increases Armor Absorption by 5/9/12/15/18/21/23/25/26/27/28/29/30/31/32/33/34/35%

Always Active

Level 1

Menhir's Will

Menhir's Will

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Menhir's Will

As you draw close to death, the unyielding will of Menhir fills you with renewed strength. Requires a shield or two-handed melee weapon.

+16/32/48/64/80/96/112/128/144/160/176/194/212/230/250/272/292/312/334/356/378/400/424/448/475/518 Health Regenerated per second

10/18/24/30/35/40/44/47/50/52/54/56/58/60/62/65/65/65/65/65/65/65/65/65/65/66% Health Restored

10 Second Duration

25/24/23/22/22/21/21/20/20/19/19/18/18/17/17/16/16/16/16/16/16/16/16/16/16/15 Seconds Skill Recharge

Level 1

Fighting Spirit

Fighting Spirit

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Fighting Spirit

Far from beating you into submission, the sting of enemy blows rouses your anger instead, adding extra force to your attacks.

+35/50/65/80/95/110/125/140/155/170/185/200/210/220/230/240/250/260/270/280/290/300% Total Damage

+30/50/70/90/108/126/144/162/180/198/216/235/250/265/280/295/310/325/340/355/370/385 Offensive Ability

8 Second Duration

16 Seconds Skill Recharge

5/10/14/18/22/25/28/31/34/36/38/40/41/42/43/44/45/46/47/48/49/50% Chance of Activating on Hit

Level 1

Blitz

Blitz

of 16

Blitz

Charge forth into the fray with devastating momentum, taking your enemies by surprise. Requires a melee weapon. When used with a shield, the shield's damage is added.

+125/138/151/164/177/190/203/216/229/242/255/269/283/297/311/325/333/341/349/357/365/373/381/389/400/415% Weapon Damage

90/111/132/152/174/195/218/241/264/279/304/324/342/363/387/406/424/441/464/488/513/531/555/573/598/626 Physical Damage

Knockdown target for 1.5-3 Seconds

+300% Movement Speed

3 Targets in a 180° Angle

3.8 Seconds Skill Recharge

30/33/36/39/42/45/48/52/55/59/62/65/68/71/74/77/80/83/86/89/92/95/98/101/104/107 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Blindside

Blindside

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Blindside

The suddenness and ferocity of your attack puts enemies off-balance, reducing their combat prowess.

+32/48/64/80/96/112/128/144/160/176/192/208/224/240/256/272/288/304/320/336/352/375% Physical Damage

+32/48/64/80/96/112/128/144/160/176/192/208/224/240/256/272/288/304/320/336/352/375% Internal Trauma Damage

60/72/84/96/108/120/132/144/156/168/180/192/206/220/234/248/262/278/294/318/342/380 Internal Trauma Damage Over 2 Seconds (30/36/42/48/54/60/66/72/78/84/90/96/103/110/117/124/131/139/147/159/171/190 Per Second)

15/30/45/60/75/90/105/120/135/150/165/180/195/210/225/240/255/270/285/300/315/335 Reduced target's Defensive Ability For 4 Seconds

5 Targets in a 120° Angle

3/3/4/4/5/5/6/6/7/7/8/8/8/9/9/10/10/11/11/12/12/12 Energy Cost

Level 1

Blade Arc

Blade Arc

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Blade Arc

An arched swing that slices through multiple enemies around you. Requires a melee weapon.

+50/60/68/75/85/90/95/100/105/110/114/118/122/126/130/135/138/141/144/147/150/153/156/159/163/175% Weapon Damage

27/51/75/99/123/147/171/192/213/234/255/276/300/324/348/375/399/423/447/471/498/525/552/582/615/684 Bleeding Damage Over 3 Seconds (9/17/25/33/41/49/57/64/71/78/85/92/100/108/116/125/133/141/149/157/166/175/184/194/205/228 Per Second)

5/10/15/20/25/28/32/36/39/41/43/46/48/50/52/55/56/57/58/59/60/61/62/63/64/65% Chance of Knockdown target for 1.5 Seconds

5 Targets in a 180° Angle

3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Laceration

Laceration

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Laceration

Expert technique causes Blade Arc to strike more enemies and to tear them open, causing bleeding.

+5/11/16/20/24/27/30/33/36/39/42/45/46/48/49/51/52/54/55/57/58/60% Crit Damage

10/13/17/21/24/27/29/32/35/38/41/45/49/53/57/61/66/71/76/82/88/98 Physical Damage

+10/20/28/36/44/52/60/68/76/84/92/100/108/116/124/132/140/148/156/165/175/200% Bleeding Damage

75/99/123/150/174/198/225/249/276/300/324/348/372/399/426/453/480/510/537/567/597/645 Internal Trauma Damage Over 3 Seconds (25/33/41/50/58/66/75/83/92/100/108/116/124/133/142/151/160/170/179/189/199/215 Per Second)

6/6/6/7/7/7/7/7/7/7/7/8/8/8/8/8/8/8/8/8/8/9 Targets in a 100° Angle

5/5/6/6/7/8/8/9/9/10/11/11/12/12/13/14/14/15/15/16/17/17/18/18/18/18 Energy Cost

Level 1

Menhir's Bulwark

Menhir's Bulwark

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Menhir's Bulwark

Call out to the earth deity, Menhir. Menhir is an ancient aspect that blesses his followers with the tenacity of the very earth. Requires a shield. This ability must be toggled to maintain its effect.

2/4/5/6/7/8/9/10/10/11/11/12/13/13/14/14/15/15/16/16/17/18% Damage Absorption

15/18/21/23/25/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/42/45% Resistance to Life Reduction

+8/14/20/26/32/38/44/50/56/62/68/75/82/89/96/103/110/118/126/134/142/160% Total Retaliation Damage

8/11/13/16/18/21/23/26/28/31/33/35/38/40/43/45/48/51/54/60/66/77 Physical Damage

+5/10/14/18/22/25/28/30/33/35/38/40/42/44/46/48/50/53/56/60/65/75% Stun Duration

+5/10/14/18/22/26/30/34/38/42/46/50/54/58/62/66/70/75/80/85/90/100% Constitution

+8/14/20/25/30/35/40/45/50/55/60/65/71/77/83/89/95/102/109/120/131/150 Health Regenerated per second

Toggled On/Off

Level 1

Oleron's Rage

Oleron's Rage

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Oleron's Rage

Call out to the war deity, Oleron. Oleron is an ancient aspect that inspires unwavering ferocity in his followers. This ability must be toggled to maintain its effect.

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Internal Trauma Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Pierce Damage

30/40/50/60/70/80/90/100/110/120/130/140/155/165/180/190/205/220/235/250/270/305-50/70/80/95/105/120/130/145/155/170/180/195/210/225/240/255/270/290/310/340/370/430 Internal Trauma Damage Over 5 Seconds (6/8/10/12/14/16/18/20/22/24/26/28/31/33/36/38/41/44/47/50/54/61-10/14/16/19/21/24/26/29/31/34/36/39/42/45/48/51/54/58/62/68/74/86 Per Second)

+1/2/3/4/5/6/7/8/9/10/11/12/12/12/12/13/13/13/14/14/14/15% Offensive Ability

+1/3/4/5/6/6/7/8/9/9/10/12/12/12/12/13/13/13/14/14/14/15% Movement Speed

Toggled On/Off

Level 1

Field Command

Field Command

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Field Command

A superior sense of discipline and knowledge of battlefield tactics makes you a natural leader in the heat of battle. This ability must be toggled to maintain its effect.

Increases Armor by 5/8/11/13/15/18/20/21/23/24/25/28/28/29/29/30/30/31/31/32/32/33%

+8/16/24/32/40/47/54/61/68/74/80/86/93/100/107/114/121/128/135/142/149/156 Offensive Ability

+8/16/24/32/40/47/54/61/68/74/80/86/93/100/107/114/121/128/135/142/149/156 Defensive Ability

+75/85/95/105/115/125/135/145/155/165/175/185/195/205/215/225/235/245/255/265/275/285 Energy Reserved

12 Meter Radius

Level 1

Skill Connector

Skill Connector

Squad Tactics

Squad Tactics

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Squad Tactics

Inspires your allies to perform to the very best of their abilities.

+8/15/22/29/36/43/50/57/64/71/78/85/94/103/112/121/130/139/148/157/166/175% Total Damage

+3/4/5/6/7/8/9/10/11/12/13/14/14/14/15/15/15/16/16/16/17/18% Attack Speed

+22/25/28/30/32/35/38/40/42/45/48/50/52/55/58/60/62/65/68/70/72/75 Energy Reserved

Level 1

Markovian's Advantage

Markovian's Advantage

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Markovian's Advantage

The renowned tactician Markovian always maneuvered to strike from the higher ground. This classic attack, inspired by Markovian's battlefield tactics, features a powerful downward strike to throw enemies off balance, weakening their defenses. Can activate with all default weapon attacks.

+128% Weapon Damage

+15/25/35/45/55/65/75/85/95/105/115/125/136/147/158/170/182/194/207/220/235/265% Total Damage

10/19/28/38/47/57/66/76/86/97/108/122/134/146/159/172/185/198/212/227/241/272 Physical Damage

30/40/51/62/73/84/95/106/117/128/139/150/158/166/174/182/190/199/208/220/232/248 Reduced target's Defensive Ability For 5 Seconds

8/12/15/18/20/22/23/24/25/25/25/25/25/25/25/25/25/25/25/25/25/25% Chance to be Used

1 Projectile

Level 1

Zolhan's Technique

Zolhan's Technique

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Zolhan's Technique

Named for the famed fighting master, this attack uses a low center of mass and powerful swing to imbalance your opponents. Can activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.

+110/116/122/128/134/140/146/152/158/164/170/175/180/185/190/195/200/205/210/215/220/230% Weapon Damage

44/54/66/78/88/96/106/116/126/140/152/168/182/196/210/228/244/262/280/302/324/390 Internal Trauma Damage Over 2 Seconds (22/27/33/39/44/48/53/58/63/70/76/84/91/98/105/114/122/131/140/151/162/195 Per Second)

15/18/21/23/25/27/28/29/30/31/32/33/34/35/35/36/37/37/38/39/39/40% Slower Enemy Attack For 2.8/3.6/4.3/5/5.6/6.2/6.8/7.4/8/8.6/9.2/10/10/10/10/10/10/10/10/10/10/12 Seconds

8/12/15/18/20/22/23/24/25/25/25/25/25/25/25/25/25/25/25/25/25/25% Chance to be Used

3 Targets in a 120° Angle

1 Projectile

Level 1

War Cry

War Cry

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War Cry

A blood-chilling war cry weakens the resolve of your foes and disrupts their focus.

33% Reduction to Enemy's Health

2/4/6/8/10/12/14/16/18/20/22/25/25/26/26/27/27/28/28/29/29/30% Reduced target's Damage For 5 Seconds

Taunt target for 100 Seconds

5/6/7/8/9/10/11/12/13/14/15/16/16.2/16.4/16.6/16.799999/17/17.2/17.4/17.6/17.799999/18 Meter Radius

7.5 Seconds Skill Recharge

20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60/62 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Break Morale

Break Morale

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Break Morale

War Cry shatters enemy morale, rendering them powerless against you.

Disrupt target's skills for 3/3.4/3.8/4.2/4.5/4.8/5/5.2/5.4/5.6/5.8/6/6.2/6.4/6.6/6.8/7/7.2/7.4/7.6/8/8.5 Seconds

4/6/9/12/15/18/21/24/28/31/35/38/41/44/47/50/53/56/59/62/65/68 Energy Cost

Level 1

Overguard

Overguard

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Overguard

Assume a defensive stance that greatly boosts your combat awareness. You can only maintain this focus for a short duration. Requires a shield.

6/14/21/28/35/42/50/58/66/74/82/90/96/102/108/114/120/126/132/138/144/150 Damage Absorption

Protects against:

100% Reduced Stun Duration

+15/28/40/52/65/77/90/102/114/126/138/150/158/166/174/182/190/198/206/214/222/235% Shield Damage Blocked

5/10/14/18/22/26/30/34/38/42/46/50/52/54/56/58/60/62/64/66/68/75% Chance of 1.5 Seconds of Stun Retaliation

Increases Health Regeneration by 25/34/43/51/59/67/75/83/91/99/107/115/120/125/130/135/140/145/150/155/160/170%

-15/20/24/27/30/32/34/36/38/40/42/45/46/47/48/49/50/51/52/53/54/55% Shield Recovery Time

10 Second Duration

20 Seconds Skill Recharge

25/26/28/30/32/34/36/38/41/44/47/50/53/56/59/62/65/68/71/74/77/80 Energy Cost

Level 1

Skill Connector

Counter Strike

Counter Strike

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Counter Strike

Enter a state of intense readiness in order to unleash lightning-fast counter strikes against your attackers. This ability must be toggled to maintain its effect.

+20/26/32/38/44/50/56/62/68/74/80/86/92/98/104/110/116/122/128/134/140/146/152/158/164/170% Total Retaliation Damage

35/56/77/98/119/140/161/182/203/224/245/266/287/308/329/350/376/402/428/454/480/511/542/583/624/686 Physical Damage Retaliation

+12% Weapon Damage

70/88/104/123/141/157/178/197/215/236/257/275/296/317/338/359/383/404/425/449/470/493/514/537/561/585 Physical Damage

33/60/84/114/141/171/201/234/264/297/330/366/399/438/471/513/540/579/615/654/690/729/768/807/846/885 Bleeding Damage Over 3 Seconds (11/20/28/38/47/57/67/78/88/99/110/122/133/146/157/171/180/193/205/218/230/243/256/269/282/295 Per Second)

+25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125/130 Energy Reserved

4 Meter Radius

1 Seconds Skill Recharge

20/22/23/24/25/25/26/26/27/27/28/28/29/29/30/30/31/31/32/32/33/33/34/34/35/35% Chance of Activating on Hit

0.8/0.8/0.9/0.9/1/1/1.1/1.1/1.2/1.2/1.3/1.3/1.4/1.4/1.5/1.5/1.6/1.6/1.7/1.7/1.8/1.8/1.9/1.9/2/2 Active Energy Cost per Second

Level 1

Discord

Discord

of 3

Discord

The discord of a wrathful soul flows into the Soldier's pure fighting cadence and sows it with elemental energy.

33/66/100% Physical Damage converted to Elemental Damage

Level 1

Clean Sweep

Clean Sweep

of 1

Clean Sweep

A more powerful form of Blade Arc in which the Soldier builds power between attacks to unleash it in one focused burst of intense damage that can knock foes to the ground.

+25% Crit Damage

+50% Knockdown Duration

Taunt target for 20 Seconds

5 Seconds Skill Recharge

Level 1

Terrify

Terrify

of 3

Terrify

Less resolute foes will flee at the sound of your fearsome challenge.

12/20/33% Chance of Terrify target for 1.5/1.8/2-2.5/3/3.5 Seconds

Level 1

Tremor

Tremor

of 1

Tremor

With the will of Menhir, smash the ground with a mighty two-hander and let rip devastating waves of energy upon your foes. This technique requires a two-handed melee weapon. Tremor is not a default weapon attack enhancer and cannot trigger effects such as Markovian's Advantage.

+-75% Weapon Damage

100% Stun Duration converted to nothing

-100% Skill Cooldown Reduction

-65% Skill Energy Cost

Level 1

Shield Training

Shield Training

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Shield Training

Extensive study of shield combat techniques provides improved handling and expert maneuverability/ ensuring that your shield is never a hindrance. Requires a shield.

Increases Shield Block Chance by 2/4/6/8/10/12/14/16/18/20/21/22/23/24/25/26/27/28/29/30%

-2/4/6/8/10/12/14/16/18/20/21/22/23/24/25/26/27/28/29/30% Shield Recovery Time

Always Active

Level 1

Markovian's Defense

Markovian's Defense

of 1

Markovian's Defense

Markovian became a legend on the battlefield for his tactical knowledge, but it was his mastery of the shield that allowed him to endure countless conflicts and emerge the victor. With enough focus and training, Markovian was capable of maintaining a defensive stance nearly indefinitely at the cost of his offensive, opting to wear out his opponents before striking the killing blow.

-7.5 Seconds Skill Recharge

Level 1

Soldier

Soldier

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Soldier

Intense physical conditioning necessary to brave the harsh reality of Cairn.

+5/10/15/20/25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125/130/135/140/145/150/155/160/165/170/175/180/185/190/195/200/205/210/215/220/225/230/235/240/245/250/255/260/265/270/275/280/285/290/295/300/305/310/315/320/325/330/335/340/345/350/355/360/365/370/375/380/385/390/395/400/405/410/415/420/425/430/435/440/445/450/455/460/465/470/475/480/485/490/495/500 Physique

+2/3/5/6/8/9/11/12/14/15/17/18/20/21/23/24/26/27/29/30/32/33/35/36/38/39/41/42/44/45/47/48/50/51/53/54/56/57/59/60/62/63/65/66/68/69/71/72/74/75/77/78/80/81/83/84/86/87/89/90/92/93/95/96/98/99/101/102/104/105/107/108/110/111/113/114/116/117/119/120/122/123/125/126/128/129/131/132/134/135/137/138/140/141/143/144/146/147/149/150 Spirit

+3/7/10/14/17/21/24/28/31/35/38/42/45/49/52/56/59/63/66/70/73/77/80/84/87/91/94/98/101/105/108/112/115/119/122/126/129/133/136/140/143/147/150/154/158/161/164/168/172/175/178/182/186/189/192/196/200/203/206/210/214/217/220/224/228/231/234/238/242/245/248/252/256/259/262/266/270/273/276/280/284/287/290/294/298/301/304/308/312/315/318/322/326/329/332/336/340/343/346/350 Cunning

+28/56/84/112/140/168/196/224/252/280/308/336/364/392/420/448/476/504/532/560/588/616/644/672/700/728/756/784/812/840/868/896/924/952/980/1008/1036/1064/1092/1120/1148/1176/1204/1232/1260/1288/1316/1344/1372/1400/1428/1456/1484/1512/1540/1568/1596/1624/1652/1680/1708/1736/1764/1792/1820/1848/1876/1904/1932/1960/1988/2016/2044/2072/2100/2128/2156/2184/2212/2240/2268/2296/2324/2352/2380/2408/2436/2464/2492/2520/2548/2576/2604/2632/2660/2688/2716/2744/2772/2800 Health

+10/20/30/40/50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220/230/240/250/260/270/280/290/300/310/320/330/340/350/360/370/380/390/400/410/420/430/440/450/460/470/480/490/500/510/520/530/540/550/560/570/580/590/600/610/620/630/640/650/660/670/680/690/700/710/720/730/740/750/760/770/780/790/800/810/820/830/840/850/860/870/880/890/900/910/920/930/940/950/960/970/980/990/1000 Energy

Level 1
 
 

Demolitionist

Demolitionist

Expertise in the combination of science and sorcery to unleash fiery hell upon the battlefield.

Flame Touched

Flame Touched

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Flame Touched

Crossing over, as many Demolitionists eventually do, to dabble in the sorcerous arts of pyromancy unlocks the ability to imbue yourself and nearby allies with a living flame that augments attacks and retaliates at enemies. This ability must be toggled to maintain its effect.

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Burn Damage

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Fire Damage

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Lightning Damage

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Electrocute Damage

4/6/7/9/10/12/13/15/17/19/21/23/25/27/29/31/33/36/39/44/49/57 Fire Damage

+12/23/34/45/56/67/78/89/100/111/122/133/141/149/157/165/173/181/189/197/205/220 Offensive Ability

+75/85/95/105/115/125/135/145/155/165/175/185/195/205/215/225/235/245/255/265/275/285 Energy Reserved

12 Meter Radius

0.8/0.9/1/1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2/2.1/2.2/2.2/2.3/2.4/2.5/2.6/2.7/2.8 Active Energy Cost per Second

Level 1

Skill Connector

Skill Connector

Skill Connector

Temper

Temper

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Temper

Delving deeper into the secrets of pyromancy grants such refined control over fire that it can be used to temper the weapons and armor of allies beyond conventional means and to imbue them with a living flame.

10/17/24/31/38/45/52/59/66/73/80/88/96/104/112/120/128/137/146/157/168/182 Armor

+10/18/25/32/38/44/50/55/61/65/70/75/80/86/92/98/105/112/120/128/137/150% Total Retaliation Damage

3/5/6/8/9/11/12/14/16/18/20/22/24/26/28/30/32/35/38/42/46/54-6/8/10/12/14/16/18/20/22/24/26/30/32/35/37/40/42/45/48/52/56/64 Physical Damage

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Physical Damage

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Internal Trauma Damage

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Pierce Damage

+22/25/28/30/32/35/38/40/42/45/48/50/52/55/58/60/62/65/68/70/72/75 Energy Reserved

0.5/0.6/0.6/0.7/0.7/0.7/0.8/0.8/0.9/0.9/0.9/1/1/1.1/1.2/1.2/1.2/1.3/1.3/1.4/1.5/1.5 Active Energy Cost per Second

Level 1

Ulzuin's Chosen

Ulzuin's Chosen

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Ulzuin's Chosen

Those who have sacrificed much in the pursuit of pyrotechnics eventually come to be favored by Ulzuin, receiving his blessing in wreaking fiery devastation upon the world. [Affects Stun Jacks, Grenado and Canister Bomb and requires one to unlock]

10% Physical Damage converted to Fire Damage

+15/26/37/48/59/70/81/92/103/115/126/137/148/159/170/181/192/203/214/225% Total Damage

5/10/14/18/21/23/25/27/29/30/31/32/33/34/35/36/37/38/39/40% Chance of -100% Skill Cooldown Reduction

-3/4/5/6/7/8/9/10/11/12/12/13/13/14/14/15/15/16/16/18% Skill Energy Cost

Level 1

Fire Strike

Fire Strike

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Fire Strike

A deadly alchemical technique causes martial attacks to combust the air around the enemy. When used as your default weapon attack, Fire Strike inflicts additional damage.

+100/102/104/106/108/110/112/114/116/118/119/120/120/121/121/122/122/123/123/124/124/125% Weapon Damage

+4/8/12/16/20/25/30/35/40/45/50/56/61/66/71/77/83/89/95/103/112/124% Physical Damage

4/7/10/12/15/18/20/23/26/29/32/36/39/42/45/48/51/55/59/64/69/76 Fire Damage

1/1/1/1/2/2/2/2/3/3/3/3/3/3/4/4/4/4/4/5/5/5 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Explosive Strike

Explosive Strike

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Explosive Strike

Increases the potency of Fire Strike with an explosive charge that inflicts additional harm upon nearby foes.

+5/7/9/11/13/15/17/20/23/26/28/30/30/31/31/32/32/33/33/34/34/35% Weapon Damage

12/20/30/40/50/62/74/86/98/110/122/136/148/162/176/188/204/220/236/254/272/302 Burn Damage Over 2 Seconds (6/10/15/20/25/31/37/43/49/55/61/68/74/81/88/94/102/110/118/127/136/151 Per Second)

25/28/30/33/35/38/40/42/44/46/48/50/51/52/53/54/55/56/57/58/59/60% Chance of 15/23/31/39/47/55/63/71/80/89/98/108/118/128/138/148/158/169/180/195/210/230 Physical Damage

1.5/1.8/2/2.2/2.3/2.5/2.6/2.8/2.9/3.1/3.2/3.4/3.4/3.5/3.5/3.5/3.6/3.6/3.6/3.7/3.7/3.8 Meter Radius

Level 1

Static Strike

Static Strike

of 12

Static Strike

Further alchemical alterations cause Fire Strike to electrocute the target with a chance of knocking them off their feet.

+5/10/14/18/22/26/30/34/38/42/46/50/54/58/62/66/70/74/78/82/86/94% Fire Damage

33/37/41/45/49/52/55/58/61/64/67/70/71/72/73/74/75/76/77/78/79/80% Chance of 30/39/48/57/66/75/84/93/102/111/120/130/140/150/160/170/180/191/202/217/232/250 Lightning Damage

3/5/7/9/11/13/15/17/19/21/23/25/26/27/28/29/30/31/32/33/34/35% Chance of Knockdown target for 1 Seconds

2/2/2/3/3/3/4/4/4/5/5/5/5/5/6/6/6/6/6/7/7/7 Energy Cost

Level 1

Brimstone

Brimstone

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Brimstone

Pyromancy with a hint of the occult imbues Fire Strike with the chaotic power of brimstone. Ranged attacks will also splinter into molten fragments.

8/12/16/20/24/28/32/37/42/47/52/58/64/70/76/82/88/95/102/103/114/132 Fire Damage

5/10/15/20/25/30/34/40/45/50/56/62/67/72/78/83/88/94/99/105/112/120-9/15/22/28/35/41/48/54/61/67/74/80/87/94/101/108/115/123/131/142/154/170 Chaos Damage

3/3/3/3/4/4/4/5/5/5/5/5/5/5/5/6/6/6/6/7/7/7-3/4/4/5/5/5/6/6/6/7/7/7/7/7/7/8/8/8/8/8/8/8 Fragments

3/3/4/4/4/5/5/6/6/7/7/8/8/8/8/9/9/9/9/10/10/10 Energy Cost

Level 1

Stun Jacks

Stun Jacks

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Stun Jacks

Throw out an array of tiny, electrically charged jacks that will temporarily stop enemies in their tracks.

7/18/29/40/51/62/74/85/97/109/121/132/144/156/168/182/195/208/221/234/248/262/276/292/308/330 Physical Damage

1/5/9/13/17/21/26/31/36/41/46/51/57/63/69/75/81/87/93/99/105/112/119/129/139/155-9/21/33/46/58/71/83/96/108/122/135/148/161/174/187/200/214/228/242/256/270/285/300/318/336/360 Lightning Damage

Stun target for 1.5/1.7/1.9/2/2.1/2.3/2.4/2.5/2.6/2.7/2.8/3/3.1/3.2/3.3/3.5/3.6/3.7/3.8/3.9/4/4.1/4.2/4.3/4.4/4.5-2.5/2.7/2.9/3/3.1/3.3/3.4/3.5/3.6/3.7/3.8/4/4.1/4.2/4.3/4.5/4.6/4.7/4.8/4.9/5/5.1/5.2/5.3/5.4/5.5 Seconds

2 Meter Explosion Radius

3 Projectiles in a 40° Projectile Spread

3 Seconds Skill Recharge

18/20/22/24/27/29/31/34/37/39/42/45/47/50/53/56/58/60/62/64/66/68/70/72/75/78 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Full Spread

Full Spread

of 12

Full Spread

Boosts the electrical capacity of each stun jack and increases the number of jacks that can be thrown at once.

+8/16/24/32/40/48/56/64/72/80/88/98/107/116/125/134/143/152/161/170/179/188% Physical Damage

+8/16/24/32/40/48/56/64/72/80/88/98/107/116/125/134/143/152/161/170/179/188% Lightning Damage

48/87/126/165/207/246/288/330/369/411/453/498/543/588/633/681/729/780/831/885/939/1014 Internal Trauma Damage Over 3 Seconds (16/29/42/55/69/82/96/110/123/137/151/166/181/196/211/227/243/260/277/295/313/338 Per Second)

48/87/126/165/207/246/288/330/369/411/453/498/543/588/633/681/729/780/831/885/939/1014 Electrocute Damage Over 3 Seconds (16/29/42/55/69/82/96/110/123/137/151/166/181/196/211/227/243/260/277/295/313/338 Per Second)

1/1/1/1/2/2/2/2/2/3/3/3/3/3/3/3/4/4/4/4/4/5 Projectile in a 10/10/10/10/15/15/15/15/15/20/20/20/20/20/30/30/30/30/35/35/35/40° Projectile Spread

4/6/8/12/14/16/18/21/24/27/29/32/34/37/39/41/44/46/48/51/53/54 Energy Cost

Level 1

Thermite Mine

Thermite Mine

of 16

Thermite Mine

Drops a trio of small but deadly pyrotechnic charges that will sear enemies with intense jets of flame. The mines scale with player damage bonuses.
Summon 1

1 Meter Explosion Radius

2-2 Fragments

36/39/42/45/48/51/54/57/60/63/66/69/72/76/79/82/85/89/92/95/99/102/106/109/112/116 Energy Cost

6 Summon Limit

Level 1

Skill Connector

Skill Connector

Hellfire Mine

Hellfire Mine

of 12

Hellfire Mine

Half pyrotechnics, half alchemy, this lethal improvement to the Thermite Mine causes it to scorch enemies with unearthly flame that sears the very being.

-5/-10/-14/-17/-19/-21/-23/-25/-27/-29/-31/-33/-33/-34/-34/-35/-35/-36/-36/-37/-37/-40% Chaos Resistance

+10/18/26/34/42/50/58/66/74/82/90/98/106/114/122/130/138/146/154/162/170/185% Burn Damage

+10/18/26/34/42/50/58/66/74/82/90/98/106/114/122/130/138/146/154/162/170/185% Fire Damage

14/23/32/41/50/58/66/74/82/90/98/106/115/124/133/142/151/161/171/184/197/213-32/43/54/65/76/86/96/106/116/126/136/147/158/169/180/191/202/214/226/240/254/271 Chaos Damage

Level 1

Flashbang

Flashbang

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Flashbang

A blinding light temporarily confuses enemies and disrupts their ability to defend themselves.

30/50/70/90/110/130/150/170/190/210/230/250/260/270/280/290/300/310/320/330/340/350 Reduced target's Defensive Ability For 6 Seconds

25/28/31/33/35/38/40/42/44/46/48/50/51/52/53/54/55/56/57/58/59/60% Chance of Confuse target for 3-5 Seconds

5/5.5/6/6.5/7/7.5/8/8.4/8.8/9.2/9.6/10/10.2/10.4/10.6/10.8/11/11.2/11.4/11.6/11.8/12 Meter Explosion Radius

1 Projectile

1 Seconds Skill Recharge

15/16/17/19/21/23/25/27/30/34/37/40/43/46/49/52/55/58/61/64/67/70 Energy Cost

Level 1

Skill Connector

Skill Connector

Searing Light

Searing Light

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Searing Light

After-images burnt into enemy's retina reduce their ability to land attacks.

15/18/20/21/23/24/26/27/28/30/30/31/31/31/32/32/32/33/33/33% Slow target For 2.5 Seconds

18/21/23/25/27/29/30/31/32/33/34/34/35/36/36/37/38/38/39/40% Chance for target to Fumble Attacks For 5 Seconds

18/21/23/25/27/29/30/31/32/33/34/34/35/36/36/37/38/38/39/40% Chance of Impaired Aim to target For 5 Seconds

4/6/8/10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/42 Energy Cost

Level 1

Grenado

Grenado

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Grenado

The grenado is a recent invention that has quickly grown in use on the battlefield where it has evened the playing field between sorcerous manipulation and conventional weaponry.

180/220/260/300/340/380/420/460/500/540/580/620/660/700/740/780/822/864/906/948/990/1035/1080/1135/1190/1260-240/297/354/411/468/525/582/639/696/753/810/867/924/981/1038/1095/1155/1215/1275/1335/1395/1458/1521/1588/1655/1740 Physical Damage

25/44/63/82/101/120/139/158/177/196/215/234/253/272/291/310/332/354/376/398/420/445/470/500/530/570 Piercing Damage

50/60/68/76/82/88/94/100/100/100/100/100/100/100/100/100/100/100/100/100/100/100/100/100/100/100% Chance of Knockdown target for 1/1.2/1.3/1.5/1.6/1.8/1.9/2/2.1/2.2/2.3/2.4/2.5/2.6/2.6/2.8/2.9/3.1/3.2/3.3/3.4/3.5/3.6/3.7/3.8/4-2/2.2/2.4/2.6/2.8/3/3.1/3.3/3.4/3.6/3.7/3.9/4/4.2/4.3/4.5/4.6/4.8/4.9/5.1/5.2/5.4/5.5/5.7/5.8/6 Seconds

3 Meter Explosion Radius

1 Projectile

3 Seconds Skill Recharge

28/31/34/38/41/45/48/51/55/58/62/65/69/73/78/82/86/91/95/99/103/107/112/116/120/125 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

High Impact

High Impact

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High Impact

An improved design on the standard Grenado causes it to explode with intense heat and dangerously sharp shrapnel.

25/30/35/40/45/50/54/58/62/66/70/75/76/77/78/79/80/81/82/83/84/90% Chance of +100/115/130/145/160/175/190/205/220/230/240/250/260/270/280/290/300/310/320/330/340/350% Physical Damage

64/102/138/176/214/252/290/328/366/404/442/480/521/562/603/644/685/729/773/824/875/937 Fire Damage

6/8/11/13/15/17/19/21/23/25/27/29/31/33/35/37/39/41/43/45/47/50 Energy Cost

Level 1

Shattering Blast

Shattering Blast

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Shattering Blast

The intense blastwave created by the Grenado explosion ripples through your foes, inflicting grievous internal harm.

+10/15/20/25/29/32/35/38/41/44/47/50/51/52/53/54/55/56/57/58/59/60% Crit Damage

+10/18/26/34/42/50/58/66/74/82/90/98/106/114/122/130/138/146/154/162/170/178% Pierce Damage

+10/18/26/34/42/50/58/66/74/82/90/98/106/114/122/130/138/146/154/162/170/178% Fire Damage

250/325/400/475/550/625/700/775/850/925/1000/1075/1155/1235/1315/1395/1475/1560/1645/1745/1850/1985 Internal Trauma Damage Over 5 Seconds (50/65/80/95/110/125/140/155/170/185/200/215/231/247/263/279/295/312/329/349/370/397 Per Second)

6/8/11/13/15/17/19/21/23/25/27/29/31/33/35/37/39/41/43/45/47/50 Energy Cost

Level 1

Mortar Trap

Mortar Trap

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Mortar Trap

Places a mortar that will continuously lob explosives into the air until depleted. The trap scales with player damage bonuses.

5 Seconds Skill Recharge

110/120/130/140/150/160/170/180/190/200/210/220/230/240/250/260/270/280/290/300/310/320/330/340/350/360 Energy Cost

1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/2/2/2/2/2/2/2/3/3/3 Summon Limit

Level 1

Skill Connector

Skill Connector

Skill Connector

Heavy Ordnance

Heavy Ordnance

of 12

Heavy Ordnance

Potent sorcery increases the damage output of mortar shells and infuses them with electrical damage. Affects both the base Mortar and "The Big One".

+8/16/24/32/40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176% Physical Damage

+8/16/24/32/40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176% Fire Damage

26/35/44/53/62/71/79/87/95/103/111/119/128/137/146/155/164/174/184/196/208/224-46/63/80/97/114/131/147/163/179/195/211/227/244/261/278/295/312/330/348/368/388/409 Lightning Damage

5/8/10/12/15/18/20/23/25/28/30/33/33/34/34/35/35/36/36/37/37/38% Chance of Stun target for 1 Seconds

0.3/0.4/0.5/0.6/0.7/0.8/0.9/1/1.1/1.2/1.3/1.5/1.5/1.6/1.6/1.7/1.7/1.8/1.8/1.9/1.9/2 Meter Explosion Radius

Level 1

"The Big One"

"The Big One"

of 12

"The Big One"

Loads the Mortar Trap with a devastating bomb known only as "The Big One", which will fire towards the beginning of the trap's barrage. The resulting colossal explosion will leave your enemies shellshocked, if they survive at all.

210/228/247/266/285/304/323/342/361/380/399/418/442/466/490/514/538/564/590/620/650/685-258/282/306/330/354/378/402/426/450/474/498/522/552/582/612/642/672/704/736/770/804/840 Physical Damage

170/188/207/226/245/264/283/302/321/340/359/378/401/424/447/470/493/518/543/570/597/632 Fire Damage

50% Slow target For 3-5 Seconds

10 Meter Explosion Radius

Launches 1 Projectile

Level 1

Blackwater Cocktail

Blackwater Cocktail

of 12

Blackwater Cocktail

Blackwater Cocktails were concocted when more conventional explosives ran low. These improvised fire bombs leave a self-fueled blaze upon impact and are particularly effective against tightly packed enemies.

12/18/24/30/39/51/63/75/87/99/114/129/144/159/174/189/204/222/240/264/291/333 Burn Damage Over 3 Seconds (4/6/8/10/13/17/21/25/29/33/38/43/48/53/58/63/68/74/80/88/97/111 Per Second)

1/3/5/7/9/11/14/16/18/20/22/24/27/30/33/36/39/43/47/53/59/70-4/6/9/11/14/17/20/24/28/33/37/42/47/52/57/62/67/73/79/88/97/110 Fire Damage

12/24/36/48/60/72/84/96/108/120/132/144/154/164/174/184/194/204/214/224/234/250 Reduced target's Offensive Ability For 3 Seconds

2.5/2.8/3/3.2/3.3/3.4/3.5/3.6/3.7/3.8/3.9/4/4/4/4/4/4/4/4/4/4/4.5 Second Duration

2.5/2.8/3/3.3/3.6/3.9/4.2/4.5/4.8/5.1/5.4/5.8/5.9/5.9/6/6/6.1/6.1/6.2/6.2/6.3/6.4 Meter Explosion Radius

1 Projectile

20/22/24/26/29/31/34/37/40/43/46/50/54/58/62/66/70/74/78/82/86/88 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Demon Fire

Demon Fire

of 12

Demon Fire

Sorcerous enchantment imbues the flames with chaotic power that melts enemy flesh.

+10/18/26/34/42/50/58/66/75/83/91/100/108/116/124/132/140/148/156/164/172/185% Burn Damage

5/8/12/15/18/21/24/27/30/33/36/40/43/46/50/54/58/62/66/71/76/86-10/16/22/29/35/41/46/52/57/63/68/74/80/86/92/98/104/111/118/128/138/152 Chaos Damage

2/3/4/5/7/8/10/11/13/15/17/19/21/22/24/25/27/28/30/31/33/34 Energy Cost

Level 1

Agonizing Flames

Agonizing Flames

of 12

Agonizing Flames

Intensifies the fire and hellflame to degrees that will render your enemies to ashes.

+8/18/26/34/42/50/58/66/74/82/90/100/108/116/124/132/140/148/156/164/173/190% Fire Damage

+8/18/26/34/42/50/58/66/74/82/90/100/108/116/124/132/140/148/156/164/173/190% Chaos Damage

3/5/7/9/11/13/15/17/19/21/23/25/25/26/26/27/27/28/28/29/29/30 Reduced target's Resistance For 3 Seconds

2/3/5/6/8/9/10/12/14/15/18/19/21/22/24/25/27/28/30/31/33/34 Energy Cost

Level 1

Canister Bomb

Canister Bomb

of 12

Canister Bomb

An explosive packed with more explosives, this devilish contraption is capable of laying waste to an entire field of enemies.

24/52/80/108/136/164/192/222/252/282/312/344/376/408/440/472/504/538/572/618/664/724 Burn Damage Over 2 Seconds (12/26/40/54/68/82/96/111/126/141/156/172/188/204/220/236/252/269/286/309/332/362 Per Second)

8/11/15/18/22/25/29/32/36/39/43/46/51/55/60/64/69/75/81/90/100/112-18/24/30/36/42/48/54/60/66/72/78/85/93/101/109/117/125/134/143/155/167/185 Piercing Damage

18/26/34/42/50/58/66/74/82/90/98/106/115/124/133/142/151/161/171/184/197/216 Fire Damage

4.5 Meter Explosion Radius

1 Projectile

4/4/5/5/5/6/6/6/7/7/7/8/8/8/8/8/8/9/9/9/9/10-6/6/7/7/7/8/8/8/9/9/9/10/10/10/10/10/10/11/11/11/11/12 Fragments

8 Seconds Skill Recharge

50/55/60/65/70/75/80/86/92/98/104/110/116/123/130/137/144/151/158/165/172/180 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Improved Casing

Improved Casing

of 10

Improved Casing

An adjustment to the Canister Bomb's casing improves its concussive power, inflicting immense trauma in a larger blast radius.

+10/18/26/34/42/50/58/66/74/82/90/98/106/114/122/130/138/146/154/162/170/178% Burn Damage

+10/18/26/34/42/50/58/66/74/82/90/98/106/114/122/130/138/146/154/162/170/178% Pierce Damage

+10/18/26/34/42/50/58/66/74/82/90/98/106/114/122/130/138/146/154/162/170/178% Fire Damage

102/174/246/318/390/462/531/600/669/738/810/882/954/1026/1098/1173/1248/1338/1428/1542 Internal Trauma Damage Over 3 Seconds (34/58/82/106/130/154/177/200/223/246/270/294/318/342/366/391/416/446/476/514 Per Second)

0.3/0.5/0.7/0.9/1.1/1.3/1.5/1.7/1.9/2.1/2.3/2.5/2.5/2.6/2.6/2.7/2.7/2.8/2.8/2.9/2.9/3 Meter Radius

10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52 Energy Cost

Level 1

Blast Shield

Blast Shield

of 12

Blast Shield

A combination of military gear and pyromancy creates a ward capable of deflecting a fixed amount of all incoming damage while reducing pierce and fire damage. Attacking enemies will suffer the fiery blowback from the shield.

50/100/150/200/250/300/380/460/540/620/710/800/895/990/1085/1180/1275/1370/1465/1560/1655/1750 Damage Absorption

Protects against:

8/14/20/26/32/38/44/50/56/62/68/75/80/85/90/95/100/105/110/115/120/125% Pierce Resistance

8/14/20/26/32/38/44/50/56/62/68/75/80/85/90/95/100/105/110/115/120/125% Fire Resistance

8/14/20/26/32/38/44/50/56/62/68/75/80/85/90/95/100/105/110/115/120/125% Lightning Resistance

16/32/48/66/84/100/120/140/162/184/206/230/252/274/298/322/346/372/398/426/454/515 Fire Retaliation

+10/14/18/22/26/30/34/38/42/46/50/55/57/59/61/63/65/67/69/72/76/80% Chance to Avoid Projectiles

4 Second Duration

14 Seconds Skill Recharge

Level 1

Vindictive Flame

Vindictive Flame

of 16

Vindictive Flame

Ulzuin's eternal flame once brought life and healing to the world, but betrayal and torment twisted this gift into a weapon of vengeance. Those sworn to Ulzuin receive vigor in battle and fiery retaliation upon their foes. This ability must be toggled to maintain its effect.

8/12/16/18/20/23/27/30/32/36/40/43/47/50/56/65/68/71/75/80/84/90/94/100/107/116 Physical Damage

16/24/32/38/45/52/58/65/72/78/85/92/98/105/112/120/127/134/142/150/159/168/176/186/197/212 Fire Damage

33% Chance of Stun target for 1.5 Seconds

+3/5/8/10/12/15/18/21/24/27/30/33/36/39/42/46/50/54/59/64/69/75/81/88/96/108 Health Regenerated per second

+2/3/4/5/6/7/8/9/10/11/12/12/13/14/14/15/15/15/15/16/16/16/16/17/17/18% Total Speed

+25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125/130 Energy Reserved

3.8 Meter Radius

2.5/2.4/2.3/2.2/2.1/2/2/1.9/1.9/1.8/1.8/1.7/1.7/1.6/1.6/1.5/1.5/1.4/1.4/1.3/1.3/1.2/1.2/1.1/1.1/1 Seconds Skill Recharge

100% Chance of Activating on Hit

0.5/0.5/0.6/0.6/0.6/0.7/0.7/0.7/0.8/0.8/0.8/0.9/0.9/0.9/1/1/1/1.1/1.1/1.1/1.2/1.2/1.2/1.3/1.3/1.3 Active Energy Cost per Second

Level 1

Skill Connector

Skill Connector

Ulzuin's Wrath

Ulzuin's Wrath

of 12

Ulzuin's Wrath

As the flame of Ulzuin scorches adjacent enemies, bolts of sorcerous flame and electricity will arc out to strike more distant foes.

30/35/40/45/50/55/60/65/70/75/80/85/86/87/88/89/90/92/93/95/97/100% Chance for one of the following:

15/18/20/22/24/26/28/29/30/31/32/33/33/34/34/35/35/36/36/37/37/38% Slower Enemy Attack For 3 Seconds (40% Chance)

% Slowed

Knockdown target for 1.2/1.4/1.5/1.6/1.7/1.8/2/2.1/2.2/2.3/2.4/2.5/2.5/2.6/2.6/2.7/2.7/2.8/2.8/2.9/2.9/3 Seconds (60% Chance)

14/24/35/46/57/68/80/92/104/116/129/142/155/168/182/196/210/225/240/256/275/302 Fire Damage

10/16/23/30/37/44/52/60/68/76/85/95/105/115/126/137/148/159/171/184/198/220-20/31/42/52/62/72/83/94/105/116/128/140/152/164/177/190/203/216/230/245/261/287 Lightning Damage

100% Chance Of Affects up to 3/3/3/3/4/4/4/4/5/5/5/6/6/6/6/6/6/7/7/7/7/8 targets within 10 Meters

Level 1

Quick Jacks

Quick Jacks

of 3

Quick Jacks

They lose the stopping power of Stun Jacks but can be thrown in rapid succession to spread devastating electrical damage among large packs of foes.

100% Stun Duration converted to nothing

-100% Skill Cooldown Reduction

-70/45/25% Skill Energy Cost

-1.5 Meter Radius

Level 1

Concussive Bomb

Concussive Bomb

of 3

Concussive Bomb

Packed for a higher impact blast, the Concussive Bomb does a little less damage but will leave foes shell-shocked.

33/66/100% Chance of Stun target for 1.5/2/3-3/3.5/4 Seconds

Level 1

Searing Strike

Searing Strike

of 3

Searing Strike

Focusing the destructive power of Fire Strike allows it to hit with greater intensity while requiring less energy, but this technique can only be achieved with the proper handling of one-handed melee weapons. Requires a one-handed melee weapon.

+2/6/10% Crit Damage

-15/25/33% Skill Energy Cost

Level 1

High Potency

High Potency

of 1

High Potency

This more potent formulation burns longer and degrades your foes ability to fight.

18% Reduced target's Physical Damage For 2 Seconds

2 Second Duration

1.5 Meter Radius

5 Seconds Skill Recharge

Level 1

Searing Might

Searing Might

of 3

Searing Might

When channeled through a mighty two-handed melee or ranged weapon, Fire Strike inflicts devastating harm. Requires a two-handed melee or two-handed ranged weapon.

+5/10/15% Crit Damage

Level 1

Skyfire Grenado

Skyfire Grenado

of 1

Skyfire Grenado

When just exploding an enemy is not enough, this alchemical alteration to Grenado's chemistry unleashes a maelstrom of electricity upon detonation.

80% Physical Damage converted to Lightning Damage

Level 1

Demolitionist

Demolitionist

of 50

Demolitionist

Expertise in the combination of science and sorcery to unleash fiery hell upon the battlefield.

+4/7/11/14/18/21/25/28/32/35/39/42/46/49/53/56/60/63/67/70/74/77/81/84/88/91/95/98/102/105/109/112/116/119/123/126/130/133/137/140/144/147/151/154/158/161/165/168/172/175/179/182/186/189/193/196/200/203/207/210/214/217/221/224/228/231/235/238/242/245/249/252/256/259/263/266/270/273/277/280/284/287/291/294/298/301/305/308/312/315/319/322/326/329/333/336/340/343/347/350 Physique

+3/6/9/12/15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75/78/81/84/87/90/93/96/99/102/105/108/111/114/117/120/123/126/129/132/135/138/141/144/147/150/153/156/159/162/165/168/171/174/177/180/183/186/189/192/195/198/201/204/207/210/213/216/219/222/225/228/231/234/237/240/243/246/249/252/255/258/261/264/267/270/273/276/279/282/285/288/291/294/297/300 Spirit

+4/7/11/14/18/21/25/28/32/35/39/42/46/49/53/56/60/63/67/70/74/77/81/84/88/91/95/98/102/105/109/112/116/119/123/126/130/133/137/140/144/147/151/154/158/161/165/168/172/175/179/182/186/189/193/196/200/203/207/210/214/217/221/224/228/231/235/238/242/245/249/252/256/259/263/266/270/273/277/280/284/287/291/294/298/301/305/308/312/315/319/322/326/329/333/336/340/343/347/350 Cunning

+24/48/72/96/120/144/168/192/216/240/264/288/312/336/360/384/408/432/456/480/504/528/552/576/600/624/648/672/696/720/744/768/792/816/840/864/888/912/936/960/984/1008/1032/1056/1080/1104/1128/1152/1176/1200/1224/1248/1272/1296/1320/1344/1368/1392/1416/1440/1464/1488/1512/1536/1560/1584/1608/1632/1656/1680/1704/1728/1752/1776/1800/1824/1848/1872/1896/1920/1944/1968/1992/2016/2040/2064/2088/2112/2136/2160/2184/2208/2232/2256/2280/2304/2328/2352/2376/2400 Health

+14/28/42/56/70/84/98/112/126/140/154/168/182/196/210/224/238/252/266/280/294/308/322/336/350/364/378/392/406/420/434/448/462/476/490/504/518/532/546/560/574/588/602/616/630/644/658/672/686/700/714/728/742/756/770/784/798/812/826/840/854/868/882/896/910/924/938/952/966/980/994/1008/1022/1036/1050/1064/1078/1092/1106/1120/1134/1148/1162/1176/1190/1204/1218/1232/1246/1260/1274/1288/1302/1316/1330/1344/1358/1372/1386/1400 Energy

Level 1
 
 

Occultist

Occultist

An in-depth study on the manipulation and control of the occult.

Bloody Pox

Bloody Pox

of 12

Bloody Pox

Shunned even by many Occultists for the prolonged suffering it inflicts, this abhorrent curse calls down a virulent plague to spread amongst foes, inexorably sapping their life-force and causing them to bleed from every orifice.

3/7/11/15/19/24/29/34/39/46/53/60/68/76/84/92/100/109/118/131/144/165 Bleeding Damage Over 1 Seconds (3/7/11/15/19/24/29/34/39/46/53/60/68/76/84/92/100/109/118/131/144/165 Per Second)

3/4/4/5/5/6/6/7/7/8/8/9/9/10/10/11/11/12/12/13/13/14-5/6/7/7/8/9/9/10/11/11/12/13/13/14/14/15/15/16/16/17/17/18% Reduction to Enemy's Health

3/7/11/15/19/23/27/31/35/39/43/47/52/57/62/67/72/78/84/93/102/116 Vitality Damage

5 Second Duration

33/39/45/51/57/63/69/76/83/90/97/104/111/118/125/132/139/146/153/160/167/174 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Wasting

Wasting

of 12

Wasting

Causes Pox to destroy your foe's vitality and turn weeping sores into gouts of blood. Such insidious spell-craft has earned Occultists their dark repute and seen many burnt at the stake.

+8/16/24/32/40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176% Bleeding Damage

8/12/16/20/24/29/34/39/44/50/56/63/70/77/85/93/101/110/119/130/141/158 Vitality Damage

+-15/-30/-45/-60/-75/-90/-105/-120/-135/-150/-165/-180/-195/-210/-225/-240/-255/-270/-285/-300/-320/-350 Offensive Ability

5/7/9/11/14/16/19/21/23/26/28/31/33/36/38/41/43/45/48/51/53/55 Energy Cost

Level 1

Black Death

Black Death

of 12

Black Death

Burning with fever and suffering the liquefaction of their internal organs, the infected may be hit by sudden bouts of confusion and wander the battlefield attacking the air or even their own allies.

+6/12/18/24/30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132% Bleeding Damage With +25/34/42/50/58/64/70/76/82/88/94/100/105/110/115/120/125/130/135/140/145/150% Improved Duration

12/19/26/33/40/48/56/64/72/81/90/100/110/120/131/142/153/165/177/191/205/225 Poison Damage Over 1 Seconds (12/19/26/33/40/48/56/64/72/81/90/100/110/120/131/142/153/165/177/191/205/225 Per Second)

+8/16/24/32/40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176% Vitality Damage

8/13/17/20/22/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40% Chance of Confuse target for 3-5 Seconds

1/1.2/1.4/1.6/1.8/2/2.2/2.4/2.6/2.8/2.9/3/3.1/3.2/3.3/3.4/3.5/3.6/3.7/3.8/3.9/4.6 Second Duration

5/7/9/11/14/16/19/21/23/26/28/31/33/36/38/41/43/45/48/51/53/55 Energy Cost

Level 1

Summon Familiar

Summon Familiar

of 16

Summon Familiar

Summon a mythical storm raven to support you. Storm ravens are eldritch creatures of uncanny intelligence and magical ability quite different from mundane ravens. Some believe they are not birds at all but rather some manner of ancient sky spirit for which the raven is a preferred manifestation. Only one raven may be summoned at any one time. The raven scales with Pet Bonuses.
Summon

18 Seconds Skill Recharge

100/105/110/115/120/125/130/135/140/145/150/155/160/165/170/175/180/185/190/195/200/205/210/215/220/225 Energy Cost

1 Summon Limit

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Mend Flesh

Mend Flesh

of 16

Mend Flesh

The raven channels eldritch energies to mend the flesh of wounded allies.

75/110/140/175/210/245/280/315/350/385/425/465/505/545/585/635/685/735/785/835/885/935/985/1040/1095/1155 Health Restored

3/4/5/6/7/7/8/9/10/10/11/12/13/13/14/15/15/15/16/16/17/17/18/18/19/20% Health Restored

1 Meter Explosion Radius

28/32/36/39/42/46/49/53/57/61/64/69/72/77/81/85/87/89/91/93/95/97/99/101/103/105 Energy Cost

Level 1

Storm Spirit

Storm Spirit

of 12

Storm Spirit

The raven projects its eldritch spirit into selected allies, empowering them beyond their mortal means.

3/6/9/11/13/16/18/20/23/25/27/30/31/32/33/34/35/36/37/38/39/40% Elemental Resistance

33% Chance of 30/49/68/87/107/128/149/171/194/217/241/266/291/316/342/369/395/423/451/479/508/537 Lightning Retaliation

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Elemental Damage

3/6/8/10/13/15/17/19/21/23/26/30/34/38/42/47/51/56/61/67/74/88 Elemental Damage

20 Meter Radius

Level 1

Lightning Strike

Lightning Strike

of 12

Lightning Strike

The storm raven calls forth a powerful lightning bolt to electrocute nearby foes.

80/105/129/155/180/206/232/256/281/306/331/357/382/408/435/461/488/515/543/571/598/635-155/194/234/275/316/359/402/442/484/526/569/612/656/700/746/791/838/884/932/980/1028/1084 Lightning Damage

Stun target for 1/1/1/1.25/1.25/1.25/1.5/1.5/1.5/1.75/1.75/2/2.25/2.25/2.25/2.5/2.5/2.5/2.75/2.75/2.75/3 Seconds

3 Meter Radius

75/80/87/93/100/106/112/118/125/131/138/144/151/158/164/171/178/185/191/199/206/213 Energy Cost

Level 1

Summon Hellhound

Summon Hellhound

of 16

Summon Hellhound

Calls forth a hellhound from the eldritch realms to savage the Occultist's enemies. This vicious beast will battle alongside you until its life is extinguished in a blazing inferno. Only one hellhound can be summoned at any one time. The hellhound scales with Pet Bonuses.
Summon

18 Seconds Skill Recharge

150/155/160/165/170/175/180/185/190/195/200/205/210/215/220/225/230/235/240/245/250/255/260/265/270/275 Energy Cost

1 Summon Limit

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Ember Claw

Ember Claw

of 12

Ember Claw

Brimstone claws tear an arc of flame through enemies within the hellhound's reach.

35/46/58/68/79/91/102/114/125/137/148/160/173/185/198/211/224/238/251/264/278/291-42/54/69/81/94/108/122/136/149/163/176/190/205/221/236/251/266/282/298/313/330/345 Fire Damage

22/32/43/55/66/80/92/103/115/132/144/162/180/198/216/237/255/276/296/318/338/363 Chaos Damage

Taunt target for 20/25/29/33/36/39/42/45/48/52/56/60/62/64/66/68/70/72/74/76/78/80 Seconds

3 Targets in a 200° Angle

1 Projectile

24/26/29/31/34/37/39/42/44/47/50/52/55/57/60/63/65/68/70/73/76/78/81/83/86/89/91/94/96/98 Energy Cost

Level 1

Hellfire

Hellfire

of 12

Hellfire

An aura of hellfire surrounds the hellhound, augmenting it with power from its natural realm and searing enemies that strike its flesh. This power extends to nearby allies.

9/12/15/19/23/27/31/36/41/45/50/58/63/68/74/79/84/90/96/101/107/119 Fire Retaliation

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Burn Damage

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Fire Damage

+10/18/26/34/42/50/58/66/74/82/91/100/111/122/133/144/155/166/177/188/199/210% Chaos Damage

3/5/7/9/11/13/15/18/21/24/27/30/33/36/39/42/46/50/55/60/67/75 Chaos Damage

15 Meter Radius

1/1/1/1/1/1/1/1/1.5/1.5/1.5/1.5/1.5/1.5/1.5/1.5/1.5/2/2/2/2/2/2/2/2/2/2.5/2.5/2.5/2.5/2.5/2.5/2.5/2.5/2.5/3/3/3/3/3/3/3/3/3/3.5/3.5/3.5/3.5/3.5/3.5/3.5/3.5/3.5/4/4/4/4/4/4/4 Active Energy Cost per Second

Level 1

Infernal Breath

Infernal Breath

of 12

Infernal Breath

The hellhound belches forth furious hellfire, incinerating your enemies.

51/78/111/144/177/216/255/294/333/375/417/465/516/570/627/684/741/804/861/927/990/1080 Burn Damage Over 3 Seconds (17/26/37/48/59/72/85/98/111/125/139/155/172/190/209/228/247/268/287/309/330/360 Per Second)

20/28/42/56/70/85/100/114/128/143/158/174/191/209/228/248/268/290/311/335/358/392-25/39/55/72/89/109/129/148/169/190/212/235/257/282/309/335/362/392/420/452/484/530 Fire Damage

24/31/44/57/70/85/100/114/128/143/158/175/192/210/229/248/267/288/307/329/350/384 Chaos Damage

8 Meter Wave Distance Over 1 Seconds

3-5 Meter Wave Width

35/39/43/47/51/55/59/63/67/71/75/79/83/87/91/95/99/103/107/111/115/119/123/127/131/135/139/143/147/151 Energy Cost

Level 1

Sigil of Consumption

Sigil of Consumption

of 12

Sigil of Consumption

Creates an occult sigil on the ground that consumes the life-force of enemies caught within its power, returning a portion of the damage dealt as health to the Occultist.

13/20/27/34/42/49/57/65/73/81/89/98/109/120/131/142/153/165/177/193/209/232 Vitality Damage

15/18/20/22/23/24/25/26/27/28/29/30/30/30/30/31/31/31/32/32/32/33% of Attack Damage converted to Health

6 Second Duration

3.5/3.6/3.8/3.9/4/4.2/4.3/4.4/4.6/4.7/4.8/5/5/5.1/5.1/5.1/5.2/5.2/5.3/5.3/5.4/5.5 Meter Explosion Radius

3 Seconds Skill Recharge

32/36/41/47/53/59/65/70/76/82/88/95/101/107/113/119/125/131/137/143/149/155 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Destruction

Destruction

of 12

Destruction

Imbues the sigil with the destructive powers of chaos itself.

15/21/27/33/39/44/49/54/59/64/69/74/80/86/92/98/104/111/118/129/140/157 Fire Damage

18/25/32/39/46/52/58/65/72/79/86/93/102/111/121/131/141/152/163/178/193/213 Chaos Damage

10/14/18/22/26/30/34/39/44/49/54/60/65/69/73/78/83/87/91/96/101/105 Energy Cost

Level 1

Doom Bolt

Doom Bolt

of 12

Doom Bolt

A bolt of entropic power tears through the fabric of reality to inflict massive damage on any foe it strikes.

8/10/11/12/13/14/15/16/17/18/19/20/20/21/21/22/22/23/23/24/24/25-15/19/23/26/28/29/30/31/32/33/34/35/36/37/38/39/40/41/42/43/44/45% Reduction to Enemy's Health

144/163/182/207/231/256/284/314/342/374/410/445/486/528/576/619/668/720/772/820/881/938 Vitality Damage

206/235/264/302/337/374/413/456/496/541/592/641/695/751/814/872/936/1004/1072/1136/1215/1288 Chaos Damage

2.5 Meter Radius

6.5 Seconds Skill Recharge

160/176/192/208/224/240/256/272/288/304/320/336/352/368/384/400/416/432/448/464/480/496 Energy Cost

Level 1

Dreeg's Evil Eye

Dreeg's Evil Eye

of 12

Dreeg's Evil Eye

Summons one of the infinite eyes of Dreeg, the great guardian of the hidden realm. The eye quickly speeds toward the target and then detonates itself.

27/48/69/93/117/141/165/189/213/240/267/297/324/351/378/405/432/462/492/528/567/636 Poison Damage Over 3 Seconds (9/16/23/31/39/47/55/63/71/80/89/99/108/117/126/135/144/154/164/176/189/212 Per Second)

7/11/15/19/23/27/31/35/39/43/47/52/56/59/63/67/71/76/80/86/93/106 Acid Damage

0.25 Meter Explosion Radius

1 Projectile

10/11/12/14/15/17/18/19/20/22/23/25/27/29/31/33/35/38/40/42/44/46 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Blood Burst

Blood Burst

of 12

Blood Burst

The mystical eye bursts on impact, showering nearby enemies with vitriolic gore.

+3/5/6/7/8/9/10/11/12/13/14/15/15/15/15/16/16/16/17/17/17/18% Weapon Damage

21/30/39/48/57/66/75/84/96/105/117/129/141/153/165/177/189/204/219/240/261/294 Poison Damage Over 3 Seconds (7/10/13/16/19/22/25/28/32/35/39/43/47/51/55/59/63/68/73/80/87/98 Per Second)

5/8/11/14/17/20/23/25/27/30/33/37/41/45/49/53/57/61/65/71/77/86 Acid Damage

1.5/1.8/2/2.2/2.4/2.6/2.8/3/3.1/3.2/3.3/3.5/3.5/3.6/3.6/3.7/3.7/3.8/3.8/3.9/3.9/4 Meter Explosion Radius

2/3/4/5/6/7/9/10/12/14/16/18/20/22/24/26/28/30/32/34/36/38 Energy Cost

Level 1

Terrifying Gaze

Terrifying Gaze

of 12

Terrifying Gaze

The frightful gaze of the eldritch and immortal Dreeg may cause enemies to stand frozen in fear or simply run in fruitless terror.

+8/14/20/26/32/38/44/50/56/62/68/75/81/87/93/99/105/111/117/123/129/140% Poison Damage With +12/20/28/36/44/52/60/68/76/84/92/100/108/116/124/132/140/148/156/164/172/180% Improved Duration

+5/10/15/20/25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/112% Acid Damage

13% Chance for one of the following:

Terrify target for 3-5 Seconds (40% Chance)

Stun target for 1.5-3 Seconds (60% Chance)

2/3/4/5/7/8/10/11/13/15/16/18/19/21/22/24/25/27/28/30/31/33 Energy Cost

Level 1

Vile Eruption

Vile Eruption

of 12

Vile Eruption

Putrid chunks burst forth from the eye upon impact, inflicting further pain upon any foes unfortunate enough to be close to its detonation.

14/19/24/30/36/41/46/51/56/61/66/71/76/81/86/91/96/104/110/117/124/135 Acid Damage

21/27/33/39/45/51/56/61/66/71/76/81/86/93/98/103/109/115/121/129/137/151 Vitality Damage

1.5 Meter Explosion Radius

3/3/3/3/4/4/4/4/5/5/5/6/6/6/6/6/6/6/6/6/6/6-3/3/3/3/4/4/4/4/5/5/5/6/6/6/6/6/6/7/7/7/7/7 Fragments

3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24 Energy Cost

Level 1

Blood of Dreeg

Blood of Dreeg

of 16

Blood of Dreeg

A binding with the great guardian confers some of Dreeg's regenerative ability, while wounds inflicted by enemies will spray caustic blood as though inflicted upon Dreeg himself. This effect is also applied to nearby allies.

19/27/35/43/51/59/67/76/85/94/103/112/122/131/140/152/163/175/187/198/213/225/239/254/268/289 Acid Retaliation

5/8/11/14/17/19/21/23/25/27/29/32/35/38/41/44/47/50/53/56/59/63/67/73/79/88 Acid Damage

+8/14/20/26/32/38/44/50/56/63/70/77/84/91/98/106/113/121/128/136/143/151/159/170/181/198 Health Regenerated per second

+10/18/26/34/42/50/58/66/75/84/93/102/111/120/129/138/144/150/156/162/168/174/180/186/192/210 Offensive Ability

10/12/14/16/17/18/19/20/21/22/23/24/25/26/27/28/28/28/28/29/29/29/30/30/30/30% Health Restored

30 Second Duration

20 Meter Radius

15 Seconds Skill Recharge

24/28/32/36/40/44/48/52/56/60/65/70/75/80/85/90/95/100/105/110/115/120/125/130/135/140 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Aspect of the Guardian

Aspect of the Guardian

of 12

Aspect of the Guardian

Deepening the connection to Dreeg causes enemy attacks on the occultist to impact as though they were striking the quilled scales of the guardian.

1/2/3/4/5/6/7/8/9/10/11/12/12/12/13/13/13/13/14/14/14/15% Physical Resistance

10/20/28/36/44/52/60/68/76/84/92/100/105/110/115/120/125/130/135/140/145/150% Poison & Acid Resistance

+5/10/14/18/22/26/30/34/38/42/46/50/55/60/65/70/75/80/86/92/98/110% Poison Damage

+5/10/14/18/22/26/30/34/38/42/46/50/55/60/65/70/75/80/86/92/98/110% Vitality Damage

+5/10/14/18/22/26/30/34/38/42/46/50/55/60/65/70/75/80/86/92/98/110% Vitality Decay

+5/10/14/18/22/26/30/34/38/42/46/50/55/60/65/70/75/80/86/92/98/110% Acid Damage

5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26 Energy Cost

Level 1

Curse of Frailty

Curse of Frailty

of 10

Curse of Frailty

A cruel word of power that robs enemies of their fortitude, making them slow and fragile.

-5/-8/-11/-13/-15/-17/-19/-21/-23/-25/-26/-27/-28/-29/-30/-31/-32/-33/-34/-35% Physical Resistance

-15/-20/-25/-30/-33/-37/-40/-43/-46/-50/-51/-52/-53/-54/-55/-56/-57/-58/-59/-60% Bleeding Resistance

+-25/-28/-32/-35/-38/-41/-44/-46/-48/-50/-50/-50/-50/-50/-50/-50/-50/-50/-50/-50% Movement Speed

5/5.8/6.6/7.4/8.2/8.9/9.6/10.4/11.2/12/12.3/12.6/12.9/13.2/13.5/13.8/14.1/14.4/14.7/15 Second Duration

3/3.8/4.6/5.3/6.1/6.9/7.6/8.4/9.2/10/10.3/10.6/10.9/11.2/11.5/11.8/12.1/12.4/12.7/13 Meter Radius

12/14/16/19/21/23/26/29/31/34/36/38/41/44/47/49/52/55/56/59/62/65 Energy Cost

Level 1

Skill Connector

Skill Connector

Vulnerability

Vulnerability

of 10

Vulnerability

Empowers the curse's vile potency so that it also weakens the constitution of your enemies, making them more susceptible to witchcraft and poisons.

-5/-10/-14/-17/-20/-22/-24/-26/-28/-30/-31/-32/-33/-34/-35/-36/-37/-38/-39/-40% Elemental Resistance

-5/-10/-14/-17/-20/-22/-24/-26/-28/-30/-31/-32/-33/-34/-35/-36/-37/-38/-39/-40% Poison & Acid Resistance

-5/-10/-14/-17/-20/-22/-24/-26/-28/-30/-31/-32/-33/-34/-35/-36/-37/-38/-39/-40% Vitality Resistance

+-8/-16/-24/-31/-38/-45/-52/-59/-66/-75/-80/-85/-90/-95/-100/-105/-110/-115/-120/-130 Defensive Ability

2/3/4/5/7/8/9/10/11/12/14/15/16/17/18/20/21/22/23/24/26/27 Energy Cost

Level 1

Solael's Witchfire

Solael's Witchfire

of 12

Solael's Witchfire

Harness the eldritch power of Solael, burning your enemies with entropic energy with every weapon attack. This ability must be toggled to maintain its effect.

+8/15/22/29/36/43/50/57/64/71/78/85/94/103/112/121/130/139/148/157/166/175% Vitality Damage

+8/15/22/29/36/43/50/57/64/71/78/85/94/103/112/121/130/139/148/157/166/175% Vitality Decay

8/12/16/20/24/28/32/36/41/46/51/55/60/65/70/75/81/87/93/100/108/121 Chaos Damage

+1/3/4/6/7/8/9/10/11/12/13/15/15/15/15/16/16/16/17/17/17/18% Attack Speed

+75/80/85/90/95/100/105/110/115/120/125/130/135/140/145/150/155/160/165/170/175/180 Energy Reserved

0.5/0.6/0.7/0.8/0.9/1/1.1/1.2/1.3/1.4/1.5/1.5/1.5/1.6/1.6/1.6/1.7/1.7/1.7/1.8/1.8/1.8 Active Energy Cost per Second

Toggled On/Off

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Second Rite

Second Rite

of 12

Second Rite

Deepens the Occultist's bond to the hidden realm, intensifying the power of witchfire such that the slightest touch burns through the life essence of foes.

2/4/6/8/10/12/14/16/18/20/22/25/25/26/26/27/27/28/28/29/29/30% Vitality Resistance

30/42/54/66/78/90/102/114/126/138/150/165/180/195/210/225/240/258/276/303/330/375 Vitality Decay Over 3 Seconds (10/14/18/22/26/30/34/38/42/46/50/55/60/65/70/75/80/86/92/101/110/125 Per Second)

+8/15/22/29/36/43/50/57/64/71/78/85/94/103/112/121/130/139/148/157/166/175% Chaos Damage

12/16/20/24/28/32/36/40/45/50/55/59/64/69/74/79/85/91/97/104/112/125 Vitality Damage

+18/20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60 Energy Reserved

0.5/0.7/0.8/1/1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8 Active Energy Cost per Second

Level 1

Bonds of Bysmiel

Bonds of Bysmiel

of 12

Bonds of Bysmiel

Strengthens the bonds of control with your minions causing them to fight with greater vigor and determination. This ability must be toggled to maintain its effect.

+75/80/85/90/95/100/105/110/115/120/125/130/135/140/145/150/155/160/165/170/175/180 Energy Reserved

Bonus to All Pets:

+12% Health

Increases Energy Regeneration by 12%

1 Active Energy Cost per Second

Toggled On/Off

Level 1

Skill Connector

Skill Connector

Manipulation

Manipulation

of 12

Manipulation

Subtle manipulation of the bonds of control beguiles minions into feeling overwhelming devotion towards you, causing them to fight with fanatical strength and speed.

+18/20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60 Energy Reserved

Bonus to All Pets:

+5% Total Damage

+3% Total Speed

Level 1

Possession

Possession

of 12

Possession

You allow your body to act as a mortal vessel for the witch god Solael. The spirit of Solael radiates through your body, fortifying you against attacks as it magnifies your occult power. This ability must be toggled to maintain its effect.

2/3/4/5/5/6/7/8/9/10/11/12/12/13/13/13/14/14/14/15/15/16% Damage Absorption

2/4/6/8/10/12/14/16/18/20/22/25/26/27/28/29/30/31/32/33/34/35% Chaos Resistance

100% Skill Disruption Protection

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Poison Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Vitality Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Vitality Decay

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Chaos Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Acid Damage

10/12/14/16/19/22/25/29/32/36/39/42/46/50/55/60/65/70/76/82/89/102 Chaos Damage

Toggled On/Off

Level 1

Focused Gaze

Focused Gaze

of 1

Focused Gaze

Channel the foul powers of Dreeg into each Eye, causing it to burst with greater intensity and harm, but also requiring a longer pause between casts.

+25% Crit Damage

+50% Poison Damage With +100% Improved Duration

+50% Acid Damage

18% Reduced target's Physical Damage For 4 Seconds

5 Meter Radius

4 Seconds Skill Recharge

10 Energy Cost

Level 1

Consecrated Blade

Consecrated Blade

of 3

Consecrated Blade

Witchfire consumes your weapon, turning it into a focal point for chaotic powers.

5/10/15% Physical Damage converted to Chaos Damage

Level 1

Fevered Rage

Fevered Rage

of 1

Fevered Rage

This transmutation of Pox can be as dangerous to the Occultist as to the foe. The plague will progress rapidly, more than doubling its damage, but as the afflicted burn with fever, they will become crazed, moving with unnatural speed and attacking with berserker fury that makes them both more deadly and more vulnerable.

13-19% Reduction to Enemy's Health

+25% Offensive Ability

+-25% Defensive Ability

+150% Total Speed

-35% Skill Energy Cost

Level 1

Occultist

Occultist

of 50

Occultist

An in-depth study on the manipulation and control of the occult.

+3/5/8/10/13/15/18/20/23/25/28/30/33/35/38/40/43/45/48/50/53/55/58/60/63/65/68/70/73/75/78/80/83/85/88/90/93/95/98/100/103/105/108/110/113/115/118/120/123/125/128/130/133/135/138/140/143/145/148/150/153/155/158/160/163/165/168/170/173/175/178/180/183/185/188/190/193/195/198/200/203/205/208/210/213/215/218/220/223/225/228/230/233/235/238/240/243/245/248/250 Physique

+5/9/14/18/23/27/32/36/41/45/50/54/59/63/68/72/77/81/86/90/95/99/104/108/113/117/122/126/131/135/140/144/149/153/158/162/167/171/176/180/185/189/194/198/203/207/212/216/221/225/230/234/239/243/248/252/257/261/266/270/275/279/284/288/293/297/302/306/311/315/320/324/329/333/338/342/347/351/356/360/365/369/374/378/383/387/392/396/401/405/410/414/419/423/428/432/437/441/446/450 Spirit

+3/6/9/12/15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75/78/81/84/87/90/93/96/99/102/105/108/111/114/117/120/123/126/129/132/135/138/141/144/147/150/153/156/159/162/165/168/171/174/177/180/183/186/189/192/195/198/201/204/207/210/213/216/219/222/225/228/231/234/237/240/243/246/249/252/255/258/261/264/267/270/273/276/279/282/285/288/291/294/297/300 Cunning

+20/40/60/80/100/120/140/160/180/200/220/240/260/280/300/320/340/360/380/400/420/440/460/480/500/520/540/560/580/600/620/640/660/680/700/720/740/760/780/800/820/840/860/880/900/920/940/960/980/1000/1020/1040/1060/1080/1100/1120/1140/1160/1180/1200/1220/1240/1260/1280/1300/1320/1340/1360/1380/1400/1420/1440/1460/1480/1500/1520/1540/1560/1580/1600/1620/1640/1660/1680/1700/1720/1740/1760/1780/1800/1820/1840/1860/1880/1900/1920/1940/1960/1980/2000 Health

+18/36/54/72/90/108/126/144/162/180/198/216/234/252/270/288/306/324/342/360/378/396/414/432/450/468/486/504/522/540/558/576/594/612/630/648/666/684/702/720/738/756/774/792/810/828/846/864/882/900/918/936/954/972/990/1008/1026/1044/1062/1080/1098/1116/1134/1152/1170/1188/1206/1224/1242/1260/1278/1296/1314/1332/1350/1368/1386/1404/1422/1440/1458/1476/1494/1512/1530/1548/1566/1584/1602/1620/1638/1656/1674/1692/1710/1728/1746/1764/1782/1800 Energy

Level 1
 
 

Nightblade

Nightblade

Practice in the arts of illusion and whirling blades.

Phantasmal Blades

Phantasmal Blades

of 16

Phantasmal Blades

A legendary technique of the Nightblades. Hurl conjured blades infused with shadow magic that rend through flesh like paper.

+52/55/58/60/62/64/66/67/68/69/70/71/72/73/74/75/75/76/76/77/77/78/78/79/79/80% Weapon Damage

84/108/138/162/189/216/240/267/294/324/354/387/417/450/480/510/543/576/609/642/675/711/747/795/843/909 Bleeding Damage Over 3 Seconds (28/36/46/54/63/72/80/89/98/108/118/129/139/150/160/170/181/192/203/214/225/237/249/265/281/303 Per Second)

23/32/41/51/60/70/79/88/97/106/116/126/135/145/154/165/176/187/198/209/220/232/244/259/274/294-30/42/54/66/78/90/102/114/126/138/150/162/174/186/198/210/223/236/249/262/275/290/305/323/341/367 Piercing Damage

3/3/3/3/3/3/3/4/4/4/4/4/4/4/4/5/5/5/5/5/5/5/5/5/5/6 Projectiles in a 5/5/5/5/5/5/5/8/8/8/8/8/8/8/8/10/10/10/10/10/10/10/10/10/10/12° Projectile Spread

3 Seconds Skill Recharge

25/31/37/43/49/55/61/68/75/82/89/96/103/110/117/124/131/138/145/152/159/166/173/180/187/194 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Heart Seeker

Heart Seeker

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Heart Seeker

With refined technique, Phantasmal Blades are conjured so sharp that they can pierce through multiple targets while invisible phantasmal threads draw vitality from the victims.

+10/18/26/34/42/50/58/66/75/83/91/100/108/116/124/132/140/148/156/164/172/185% Bleeding Damage With +10/15/19/22/25/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60% Improved Duration

19/30/40/51/61/72/82/93/103/114/124/135/145/156/166/177/187/198/208/219/229/245 Vitality Damage

3/4/5/6/7/7/8/8/9/9/10/10/10/10/10/11/11/11/11/12/12/12% of Attack Damage converted to Health

4/6/7/9/11/13/15/17/20/22/25/27/29/31/33/35/37/39/41/43/45/47 Energy Cost

Level 1

Nether Edge

Nether Edge

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Nether Edge

Empowers the Phantom Blade with dark magic, a loathsome technique used only in the most dire circumstances.

+3/6/9/11/13/14/15/16/17/18/19/20/20/21/21/22/22/23/23/24/24/25% Crit Damage

26/39/51/63/75/86/98/110/122/133/145/157/169/180/192/203/215/228/240/253/267/282 Cold Damage

25/34/43/52/61/70/80/89/98/107/116/125/134/143/152/161/170/179/188/197/206/215-32/44/55/66/76/86/98/109/120/131/143/156/167/178/190/202/215/227/240/253/267/295 Chaos Damage

5/7/9/11/13/15/18/20/23/25/28/30/32/35/37/39/42/44/46/49/51/53 Energy Cost

Level 1

Phantasmal Armor

Phantasmal Armor

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Phantasmal Armor

A metaphysical barrier forms around you, brought into being through the focused power of mind and spirit. This barrier repels physical damage and transfers energy from magical attacks into your own pneuma reserves.

15/24/33/43/53/63/73/83/93/103/113/124/136/148/160/172/184/197/210/226/242/264 Armor

3/5/8/10/12/15/17/20/22/25/27/30/31/32/33/34/35/36/37/38/39/40% Pierce Resistance

3/5/8/10/12/15/17/20/22/25/27/30/30/31/31/32/32/33/33/34/34/35% Reduced Freeze Duration

33% Chance of 36/56/78/100/122/144/166/188/210/232/254/276/300/324/348/372/396/420/444/468/492/530 Energy Leech Retaliation Over 2 Seconds (18/28/39/50/61/72/83/94/105/116/127/138/150/162/174/186/198/210/222/234/246/265 Per Second)

10% Energy Absorption From Enemy Spells

Always Active

Level 1

Anatomy of Murder

Anatomy of Murder

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Anatomy of Murder

Knowledge prized by royal assassins, the extensive study of anatomy familiarizes you with all of the most vulnerable and damaging locations in which to slide a blade.

+8/16/24/32/40/48/56/64/72/80/88/96/106/116/126/136/146/156/166/176/186/196% Bleeding Damage

+8/16/24/32/40/48/56/64/72/80/88/96/106/116/126/136/146/156/166/176/186/196% Vitality Damage

+8/16/24/32/40/48/56/64/72/80/88/96/106/116/126/136/146/156/166/176/186/196% Vitality Decay With +10/15/19/23/27/31/35/38/41/44/47/50/52/54/56/58/60/62/64/66/68/75% Improved Duration

+3/5/8/10/12/14/16/18/20/22/24/25/26/27/28/29/30/31/32/33/34/35% Cunning

+5/10/15/19/22/25/27/28/30/31/32/33/34/35/36/37/38/39/40/41/42/45% Damage to Human

Always Active

Level 1

Merciless Repertoire

Merciless Repertoire

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Merciless Repertoire

Though traditionally shunned, sometimes a knowledge of poisons and elemental powers can be the most effective means to gain the upper hand in combat.

+10/19/28/37/46/55/64/73/82/91/100/110/122/134/146/158/170/182/194/206/218/230% Cold Damage

+10/19/28/37/46/55/64/73/82/91/100/110/122/134/146/158/170/182/194/206/218/230% Frostburn Damage

35/50/65/80/95/110/125/140/155/170/185/200/215/235/250/270/285/305/325/360/395/450 Poison Damage Over 5 Seconds (7/10/13/16/19/22/25/28/31/34/37/40/43/47/50/54/57/61/65/72/79/90 Per Second)

+10/19/28/37/46/55/64/73/82/91/100/110/122/134/146/158/170/182/194/206/218/230% Poison Damage

+10/19/28/37/46/55/64/73/82/91/100/110/122/134/146/158/170/182/194/206/218/230% Acid Damage

Always Active

Level 1

Blade Barrier

Blade Barrier

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Blade Barrier

For a master Nightblade, Belgothian was rumored to lack fine control of his conjuring/ but he had the unremitting willpower to summon so many blades that they would form an impenetrable shield surrounding him, giving him a moment of respite from his foes. This skill immobilizes you for its duration.

100% Damage Absorption

100% Damage Reflected

35/47/59/74/90/107/120/138/155/171/188/219/229/246/269/286/308/327/354/376/396/429 Piercing Retaliation

+150/240/330/420/510/600/690/780/870/960/1050/1140/1230/1330/1450/1570/1690/1810/1930/2050/2170/2350 Health Regenerated per second

3 Second Duration

35/32/29/27/25/23/21/20/19/18/17/16/16/16/16/16/16/15/15/15/15/14 Seconds Skill Recharge

32/34/36/38/40/42/44/46/48/50/52/54/56/58/60/62/64/66/68/70/72/74 Energy Cost

Level 1

Ring of Steel

Ring of Steel

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Ring of Steel

In the blink of an eye, hundreds of phantasmal blades encircle you at lethal speed, cutting down adjacent foes.

+55/65/75/85/95/103/111/119/126/133/140/146/152/158/164/170/174/178/182/186/190/194/198/202/206/210% Weapon Damage

135/159/183/207/232/257/282/305/328/352/376/400/424/448/472/497/522/547/572/598/624/650/676/703/732/772 Piercing Damage

Stun target for 1.5 Seconds

4.5 Meter Radius

3 Seconds Skill Recharge

26/29/32/36/40/44/48/53/58/64/68/74/78/84/88/94/98/103/108/112/117/121/126/131/135/140 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Circle of Slaughter

Circle of Slaughter

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Circle of Slaughter

Vicious phantasmal blades slice deep into foes caught within the ring, spilling copious amounts of blood.

+8/12/16/19/21/23/25/27/29/31/33/35/36/37/38/39/40/41/42/43/44/45% Crit Damage

+10/18/26/34/42/50/58/66/75/83/91/100/108/116/124/132/140/148/156/164/172/185% Pierce Damage

90/117/141/168/198/231/261/291/321/351/384/426/453/480/519/555/591/633/672/720/762/876-114/144/171/204/243/282/324/360/402/438/483/537/570/606/654/696/744/795/840/897/948/1062 Bleeding Damage Over 3 Seconds (30/39/47/56/66/77/87/97/107/117/128/142/151/160/173/185/197/211/224/240/254/292-38/48/57/68/81/94/108/120/134/146/161/179/190/202/218/232/248/265/280/299/316/354 Per Second)

12/16/20/23/24/26/28/30/31/33/34/35/36/37/38/39/40/41/42/43/44/45% Chance for target to Fumble Attacks For 5 Seconds

5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26 Energy Cost

Level 1

Pneumatic Burst

Pneumatic Burst

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Pneumatic Burst

Secret martial techniques of the Nightblades enable you to draw vital breath or "pneuma" from your surroundings for short bursts of speed and power. The metabolic acceleration caused by these vital breaths also confers minor healing.

+3/6/9/12/15/18/20/22/25/27/30/33/36/39/42/46/50/54/58/63/69/78 Health Regenerated per second

+2/4/5/6/7/8/8/9/10/11/11/12/12/12/12/13/13/13/14/14/14/15% Total Speed

10/12/15/18/20/22/24/26/27/29/30/32/32/32/33/33/33/33/34/34/34/35% Health Restored

24 Second Duration

10 Seconds Skill Recharge

15/16/18/20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Shadow Dance

Shadow Dance

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Shadow Dance

Practice in combat meditation allows you to achieve a calm clarity in the heat of battle where you can calculate the path of enemy attacks and shift subtly to lessen the impact of weapon hits on your armor or to deflect projectiles.

+8/15/22/29/36/43/50/57/64/71/78/85/92/99/106/113/120/127/134/141/149/160 Defensive Ability

+2/4/6/8/10/12/14/15/16/17/18/20/20/21/21/22/22/23/23/24/24/25% Chance to Avoid Melee Attacks

+2/4/6/8/10/12/14/15/16/17/18/20/20/21/21/22/22/23/23/24/24/25% Chance to Avoid Projectiles

1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22 Energy Cost

Level 1

Elemental Awakening

Elemental Awakening

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Elemental Awakening

Adept Nightblades can pull energy from the air or even foes their weapons come in contact with to deliver attacks of intense cold.

3/6/9/12/15/18/20/22/24/26/28/30/31/32/33/34/35/36/37/38/39/40% Elemental Resistance

+8/15/22/29/36/43/50/57/64/71/78/85/94/103/112/121/130/139/148/157/166/175% Elemental Damage

+8/15/22/29/36/43/50/57/64/71/78/85/94/103/112/121/130/139/148/157/166/175% Frostburn Damage

36/48/57/69/78/87/93/102/108/117/123/132/141/150/159/168/177/189/201/219/237/264 Frostburn Damage Over 3 Seconds (12/16/19/23/26/29/31/34/36/39/41/44/47/50/53/56/59/63/67/73/79/88 Per Second)

+25 Energy Reserved

3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24 Energy Cost

Level 1

Blade Trap

Blade Trap

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Blade Trap

Your command of Nightblade techniques allows you to entrap enemies within a prison of deadly phantasmal blades.

19/25/31/37/43/49/55/61/67/73/79/88/93/99/105/111/117/123/129/136/145/155 Bleeding Damage Over 1 Seconds (19/25/31/37/43/49/55/61/67/73/79/88/93/99/105/111/117/123/129/136/145/155 Per Second)

16/21/26/31/36/41/46/51/56/61/66/72/78/84/90/96/102/109/116/126/136/150 Piercing Damage

+-10/-15/-20/-23/-25/-27/-29/-31/-32/-33/-34/-35/-35/-35/-35/-35/-35/-35/-35/-35/-35/-35% Defensive Ability

3.5 Second Duration

4/4.2/4.4/4.5/4.6/4.7/4.8/5/5.1/5.2/5.3/5.5/5.5/5.6/5.6/5.7/5.7/5.8/5.8/5.9/5.9/6 Meter Explosion Radius

2 Seconds Skill Recharge

30/34/38/43/47/52/56/61/65/70/74/78/81/84/87/90/93/96/99/102/105/108 Energy Cost

Level 1

Skill Connector

Skill Connector

Devouring Blades

Devouring Blades

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Devouring Blades

The phantasmal blades drain the life essence of the foes trapped within their grasp, transferring it to you.

+10/18/26/34/42/50/58/66/74/82/90/98/106/114/122/130/138/146/154/162/170/178% Pierce Damage

+25/34/43/52/61/70/79/88/97/106/115/124/133/142/151/160/169/178/187/196/205/214% Bleeding Damage

16/23/30/37/44/51/58/65/72/79/86/93/101/109/117/125/133/142/151/163/175/194 Vitality Damage

30/35/40/44/48/52/55/58/61/64/67/70/73/76/79/82/85/88/91/94/97/100% of Attack Damage converted to Health

1.5 Meter Radius

3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24 Energy Cost

Level 1

Veil of Shadow

Veil of Shadow

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Veil of Shadow

A psionic veil clouds the minds of nearby enemies, slowing their movements and diminishing their effectiveness in combat. This ability must be toggled to maintain its effect.

+-15/-30/-45/-58/-70/-82/-94/-106/-118/-130/-135/-140/-145/-150/-155/-160/-165/-170/-175/-180 Offensive Ability

+-5/-8/-10/-12/-14/-16/-18/-20/-22/-25/-25/-26/-26/-27/-27/-28/-28/-29/-29/-30% Total Speed

+50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125/130/135/140/145/150/155 Energy Reserved

3/3.4/3.8/4.1/4.4/4.7/5/5.3/5.6/6/6.1/6.2/6.3/6.5/6.6/6.8/6.9/7.1/7.2/7.5 Meter Radius

Level 1

Skill Connector

Skill Connector

Skill Connector

Night's Chill

Night's Chill

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Night's Chill

Causes foes affected by the Veil of Shadow to feel the dark chill of the night fall over them, sapping their life and weakening their defenses.

-5/-10/-14/-17/-20/-22/-24/-26/-28/-30/-31/-32/-33/-34/-35/-36/-37/-38/-39/-40% Pierce Resistance

-5/-10/-14/-17/-20/-22/-24/-26/-28/-30/-31/-32/-33/-34/-35/-36/-37/-38/-39/-40% Cold Resistance

-5/-10/-14/-17/-20/-22/-24/-26/-28/-30/-31/-32/-33/-34/-35/-36/-37/-38/-39/-40% Poison & Acid Resistance

10/15/20/25/30/35/41/47/53/60/67/74/81/88/95/103/111/123/135/152 Cold Damage

20/26/32/38/46/54/62/70/78/86/96/106/116/126/136/148/160/178/196/222 Frostburn Damage Over 2 Seconds (10/13/16/19/23/27/31/35/39/43/48/53/58/63/68/74/80/89/98/111 Per Second)

Level 1

Amarasta's Blade Burst

Amarasta's Blade Burst

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Amarasta's Blade Burst

Master of assassins Amarasta, legendary among the Nightblades for her alacrity, developed a technique by which she would unleash a burst of deadly phantasmal blades which spread out from the point of attack to impale all adjacent foes.

+75/82/89/96/103/110/117/124/131/138/145/152/159/166/173/180/183/186/189/192/195/198/201/204/207/210% Weapon Damage

6/11/16/21/26/31/36/42/48/54/60/66/72/78/84/90/97/104/111/118/125/133/141/153/165/182 Cold Damage

20/34/48/62/76/90/104/120/136/152/168/184/200/216/232/248/302/320/338/356/374/398/418/444/470/510 Frostburn Damage Over 2 Seconds (10/17/24/31/38/45/52/60/68/76/84/92/100/108/116/124/151/160/169/178/187/199/209/222/235/255 Per Second)

8/11/13/14/15/16/17/18/19/20/21/22/23/24/24/25/25/26/26/27/27/28/28/29/29/30% Chance of Freeze target for 1 Seconds

3/3.3/3.5/3.7/3.9/4/4.1/4.2/4.3/4.4/4.5/4.6/4.7/4.8/4.9/5/5/5.1/5.1/5.2/5.2/5.3/5.3/5.4/5.4/5.5 Meter Radius

1 Projectile

1.8 Seconds Skill Recharge

12/15/18/21/24/27/30/33/37/41/45/49/53/57/61/65/69/73/77/81/85/89/93/97/101/105 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

of

Level 1

Blade Spirit

Blade Spirit

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Blade Spirit

Conjure a swirling cloud of lethal blades that will roam the battlefield, slicing enemies to pieces before finally expiring in a shower of jagged shards. Blade Spirits scale with player damage bonuses.

1 Meter Explosion Radius

6 Seconds Skill Recharge

56/60/64/68/72/76/80/84/88/92/96/100/104/108/112/116/120/124/128/132/136/140/144/148/152/156 Energy Cost

Level 1

Dual Blades

Dual Blades

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Dual Blades

Among the most fundamental skills of the Nightblade are the mastery of melee dual wielding, favoring the use of piercing blades, and the art of drawing elemental cold from iron and steel. This is a melee dual-wielding bonus. Also enables the ability to dual wield melee weapons.

+5/9/13/16/20/23/27/30/34/37/41/44/48/51/55/60/62/64/66/68/70/74/76/78/80/85% Pierce Damage

+5/9/13/16/20/23/27/30/34/37/41/44/48/51/55/60/62/64/66/68/70/74/76/78/80/85% Cold Damage

6/10/14/18/22/26/30/34/38/42/46/50/54/58/62/66/71/76/81/86/91/97/103/111/119/131 Piercing Damage

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Belgothian's Shears

Belgothian's Shears

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Belgothian's Shears

The brawny Belgothian was an anomaly among the lithe Nightblade masters, but he exceeded them all in raw power. Leveraging his strength in direct but lethal attacks like the shears, Belgothian could often finish an enemy in a single move. This is a melee dual-wielding technique that activates off of default weapon attacks.

+128% Weapon Damage

8/14/21/28/35/41/48/55/62/69/77/84/91/100/107/116/125/140-14/23/32/43/54/65/75/86/96/106/118/130/142/155/168/181/195/218 Physical Damage

+12/26/40/54/69/84/99/115/129/142/155/168/181/194/207/220/233/250% Pierce Damage

Stun target for 0.7 Seconds

8/12/15/18/20/20/20/20/20/20/20/20/20/20/20/20/20/20% Chance to be Used

3 Targets in a 165° Angle

Level 1

Amarasta's Quick Cut

Amarasta's Quick Cut

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Amarasta's Quick Cut

Legendary for her speed, Amarasta's blades were said to sound like a whip through the air, leaving only streaks of light too fast for the eye to follow. Masters of this technique can strike thrice in the space of a normal attack. This is a melee dual-wielding technique that activates off of default weapon attacks.

+55/60/65/70/75/80/85/90/92/94/96/98/100/102/104/106/108/110% Weapon Damage

+5/8/12/15/18/22/26/30/31/32/33/34/35/36/37/38/39/40% Crit Damage

11/20/28/36/44/51/59/68/76/85/93/102/112/121/130/140/151/170 Piercing Damage

8/12/15/18/20/20/20/20/20/20/20/20/20/20/20/20/20/20% Chance to be Used

Level 1

Whirling Death

Whirling Death

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Whirling Death

A devastating technique intended for multi-target combat. Those that survive are left bleeding as if from a thousand cuts. This is a melee dual-wielding technique that activates off of default weapon attacks.

+55/58/61/64/67/70/73/76/78/80/82/84/86/88/90/92/94/100% Weapon Damage

70/105/140/180/215/250/290/330/370/410/450/490/540/585/630/685/745/855 Bleeding Damage Over 5 Seconds (14/21/28/36/43/50/58/66/74/82/90/98/108/117/126/137/149/171 Per Second)

20/28/35/42/49/55/61/67/73/80/87/94/101/109/117/125/133/146 Piercing Damage

8/12/15/18/20/20/20/20/20/20/20/20/20/20/20/20/20/20% Chance to be Used

8 Targets in a 360° Angle

Level 1

Nidalla's Hidden Hand

Nidalla's Hidden Hand

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Nidalla's Hidden Hand

The controversial Nightblade master Nidalla demonstrated the cruel effectiveness of poisons during the Age of Unreason when she combined the foul toxins with other nightblade techniques, allowing her to prevail in battle against greatly superior numbers. This technique modifies Belgothian's Shears, Amarasta's Quick Cut and Whirling Death.

5/10/15/19/23/27/30/33/36/39/42/45/48/51/54/57/60/65% Piercing Damage converted to Acid Damage

30/45/60/80/100/125/150/175/200/230/260/290/320/355/395/435/480/535 Poison Damage Over 5 Seconds (6/9/12/16/20/25/30/35/40/46/52/58/64/71/79/87/96/107 Per Second)

6/9/12/16/20/24/28/32/36/41/46/51/56/62/69/76/84/94 Acid Damage

+8/16/25/33/41/49/57/66/74/82/90/98/106/114/122/130/138/152% Poison Damage

+8/16/25/33/41/49/57/66/74/82/90/98/106/114/122/130/138/152% Acid Damage

12/16/20/24/26/28/29/30/31/31/32/32/33/33/34/34/35/36% Slow target For 5 Seconds

Level 1

Execution

Execution

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Execution

A merciless blow, struck during a moment of opportunity, with the intent to quickly finish a foe. Those that survive are not likely to remain alive for very long. This is a melee dual-wielding technique that activates off of default weapon attacks.

+230/235/240/245/250/255/260/265/271/277/283/289/295/301/307/313/319/330% Weapon Damage

45/54/62/71/80/89/99/110/120/130/139/149/158/168/178/188/199/215 Cold Damage

9/11/13/15/17/19/21/23/24/25/26/27/28/29/30/31/32/33% Reduction to Enemy's Health

8/12/15/18/20/20/20/20/20/20/20/20/20/20/20/20/20/20% Chance to be Used

Level 1

Shadow Strike

Shadow Strike

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Shadow Strike

A cunning combination of illusion and mental deflection allows you to seemingly vanish and reappear above your victim like a nightmarish specter. Requires a melee weapon.

+115/130/145/160/175/190/205/215/225/235/245/255/265/275/285/300/306/312/318/324/330/336/342/348/354/360% Weapon Damage

80/97/114/131/148/165/182/199/216/233/250/267/284/301/318/335/353/371/389/407/425/444/463/486/509/540 Piercing Damage

80/97/114/131/148/165/182/199/216/233/250/267/284/301/318/335/353/371/389/407/425/444/463/486/509/540 Cold Damage

Stun target for 1.5 Seconds

+500% Movement Speed

3.8 Seconds Skill Recharge

24/27/30/33/37/41/46/51/56/61/66/71/77/83/89/95/101/107/113/119/125/131/137/143/149/155 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Nidalla's Justifiable Ends

Nidalla's Justifiable Ends

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Nidalla's Justifiable Ends

As a practitioner of poisons, found unsavory by most Nightblades, Nidalla maintained that the ends justified the means. This toxic twist on the traditional Shadow Strike will ensure the end of any foe that survives the initial attack.

+8/12/16/19/21/23/25/27/29/31/33/35/36/37/38/39/40/41/42/43/44/45% Crit Damage

150/198/246/294/342/393/444/492/540/588/639/690/738/786/834/888/936/984/1038/1089/1137/1212 Poison Damage Over 3 Seconds (50/66/82/98/114/131/148/164/180/196/213/230/246/262/278/296/312/328/346/363/379/404 Per Second)

+35/50/65/80/95/110/125/140/155/170/185/200/215/230/245/260/275/290/305/320/335/350% Poison Damage

-0.1/-0.2/-0.3/-0.4/-0.5/-0.6/-0.7/-0.8/-0.9/-1/-1.1/-1.2/-1.2/-1.2/-1.3/-1.3/-1.3/-1.4/-1.4/-1.4/-1.4/-1.5 Seconds Skill Recharge

3/3/3/4/4/4/5/5/5/6/6/6/7/7/7/7/8/8/8/8/9/9 Energy Cost

Level 1

Nightfall

Nightfall

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Nightfall

As you reappear and engage your prime target, a pall of darkness will descend upon surrounding enemies like the darkest, coldest night, chilling their blood and invading their minds with an uncontrollable weariness.

+5/8/12/15/18/21/25/28/31/34/37/40/42/45/47/50/52/55/57/60/62/66% Weapon Damage

60/81/102/123/144/165/186/207/228/249/270/291/315/339/363/387/411/438/465/501/537/594 Vitality Decay Over 3 Seconds (20/27/34/41/48/55/62/69/76/83/90/97/105/113/121/129/137/146/155/167/179/198 Per Second)

40/52/66/78/90/102/114/126/138/150/162/174/186/198/210/222/234/246/258/270/282/294 Cold Damage

105/132/165/192/219/246/273/300/327/354/381/408/438/468/498/528/558/591/624/666/708/774 Frostburn Damage Over 3 Seconds (35/44/55/64/73/82/91/100/109/118/127/136/146/156/166/176/186/197/208/222/236/258 Per Second)

5% of Attack Damage converted to Health

10/12/14/16/18/20/22/24/26/28/30/33/34/34/35/35/36/37/38/38/39/40% Chance of Sleep target for 5-8 Seconds

5 Meter Radius

Level 1

Frenetic Throw

Frenetic Throw

of 1

Frenetic Throw

Dispense continuous volleys of phantasmal blades with frenetic speed but less killing power per blade.

+-50% Weapon Damage

75% Piercing Damage converted to Health

-100% Skill Cooldown Reduction

-55% Skill Energy Cost

Level 1

Breath of Belgothian

Breath of Belgothian

of 1

Breath of Belgothian

Overly muscled and slow by Nightblade standards, part of Belgothian's success was attributed to his ability to recover health and outlast opponents through a profound mastery of the pneuma breathing technique. This is a melee dual-wielding technique. Also enables the ability to dual wield melee weapons.

Increases Health Regeneration by 40%

-5 Seconds Skill Recharge

Level 1

Ring of Frost

Ring of Frost

of 1

Ring of Frost

A powerful pneumatic technique causes the ring of steel to draw energy from the nearby air, magnifying cold damage and freezing foes but at the cost of piercing damage.

75% Piercing Damage converted to Cold Damage

Freeze target for 2.8 Seconds

Level 1

Nightblade

Nightblade

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Nightblade

Practice in the arts of illusion and whirling blades.

+4/7/11/14/18/21/25/28/32/35/39/42/46/49/53/56/60/63/67/70/74/77/81/84/88/91/95/98/102/105/109/112/116/119/123/126/130/133/137/140/144/147/151/154/158/161/165/168/172/175/179/182/186/189/193/196/200/203/207/210/214/217/221/224/228/231/235/238/242/245/249/252/256/259/263/266/270/273/277/280/284/287/291/294/298/301/305/308/312/315/319/322/326/329/333/336/340/343/347/350 Physique

+3/5/8/10/13/15/18/20/23/25/28/30/33/35/38/40/43/45/48/50/53/55/58/60/63/65/68/70/73/75/78/80/83/85/88/90/93/95/98/100/103/105/108/110/113/115/118/120/123/125/128/130/133/135/138/140/143/145/148/150/153/155/158/160/163/165/168/170/173/175/178/180/183/185/188/190/193/195/198/200/203/205/208/210/213/215/218/220/223/225/228/230/233/235/238/240/243/245/248/250 Spirit

+4/8/12/16/20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100/104/108/112/116/120/124/128/132/136/140/144/148/152/156/160/164/168/172/176/180/184/188/192/196/200/204/208/212/216/220/224/228/232/236/240/244/248/252/256/260/264/268/272/276/280/284/288/292/296/300/304/308/312/316/320/324/328/332/336/340/344/348/352/356/360/364/368/372/376/380/384/388/392/396/400 Cunning

+25/50/75/100/125/150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575/600/625/650/675/700/725/750/775/800/825/850/875/900/925/950/975/1000/1025/1050/1075/1100/1125/1150/1175/1200/1225/1250/1275/1300/1325/1350/1375/1400/1425/1450/1475/1500/1525/1550/1575/1600/1625/1650/1675/1700/1725/1750/1775/1800/1825/1850/1875/1900/1925/1950/1975/2000/2025/2050/2075/2100/2125/2150/2175/2200/2225/2250/2275/2300/2325/2350/2375/2400/2425/2450/2475/2500 Health

+13/26/39/52/65/78/91/104/117/130/143/156/169/182/195/208/221/234/247/260/273/286/299/312/325/338/351/364/377/390/403/416/429/442/455/468/481/494/507/520/533/546/559/572/585/598/611/624/637/650/663/676/689/702/715/728/741/754/767/780/793/806/819/832/845/858/871/884/897/910/923/936/949/962/975/988/1001/1014/1027/1040/1053/1066/1079/1092/1105/1118/1131/1144/1157/1170/1183/1196/1209/1222/1235/1248/1261/1274/1287/1300 Energy

Level 1
 
 

Arcanist

Arcanist

Conditioning of the body and mind to withstand the corrupting power of raw magic.

Albrecht's Aether Ray

Albrecht's Aether Ray

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Albrecht's Aether Ray

A powerful arcane technique perfected by Master Albrecht in the years just preceeding the Grim Dawn that channels raw arcane energies into a concentrated beam of destruction. Requires a Caster Off-Hand.

16/21/25/29/34/39/43/47/52/57/61/65/70/75/79/83/88/94/98/103/108/115/120/127/134/143-32/41/50/59/68/76/85/94/102/111/120/129/137/146/155/164/174/183/193/203/213/224/235/250/264/283 Fire Damage

42/53/63/73/83/93/103/113/122/133/143/153/163/173/182/192/203/213/223/234/245/256/268/281/294/312 Aether Damage

0.3 Seconds Skill Recharge

20/23/26/29/32/35/38/41/44/47/50/54/58/62/66/70/74/78/82/86/90/94/98/102/106/110 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Disintegration

Disintegration

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Disintegration

Pours all of your energy into the Aether Ray, turning it into a catastrophic force that disintegrates all it touches. Energy Cost increase is per damage interval.

+8/12/16/19/21/23/25/27/29/31/33/35/36/37/38/39/40/41/42/43/44/45% Crit Damage

+10/18/26/34/42/50/58/66/74/82/91/100/107/114/121/128/135/143/151/159/167/175% Fire Damage

+10/18/26/34/42/50/58/66/74/82/91/100/107/114/121/128/135/143/151/159/167/175% Aether Damage

16/24/32/40/48/56/63/70/77/84/91/98/106/114/122/130/138/147/156/168/180/196 Vitality Damage

3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24 Energy Cost

Level 1

Panetti's Replicating Missile

Panetti's Replicating Missile

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Panetti's Replicating Missile

The greatest of the Cortosian Arcanists, Panetti devoted himself to advancing the classic arcane missile. His triumph is an alteration that seemingly defies the laws of conservation of energy, causing the missile to be replicated on impact, spawning multiple copies of itself.

15/23/31/39/48/57/67/77/87/97/107/117/128/139/150/163/175/187/199/211/223/236/249/265/281/305 Elemental Damage

0.5 Meter Explosion Radius

1 Projectile

3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3/3-3/3/3/4/4/4/4/4/4/4/4/5/5/5/5/5/5/5/5/5/5/5/5/5/5/5 Fragments

10/11/12/13/14/15/16/17/18/19/20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Distortion

Distortion

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Distortion

Replicating Missile distorts your enemy's very being, causing the projectile to sometimes completely pass through your target.

+8/16/24/32/40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176% Fire Damage

7/13/20/27/34/40/46/52/59/66/73/80/87/95/102/109/116/124/133/144/155/169-12/19/26/33/41/48/55/62/70/78/86/94/102/110/118/126/134/143/152/164/177/194 Aether Damage

2/3/4/5/6/8/9/10/12/13/15/16/18/19/21/22/24/25/27/28/30/31 Energy Cost

Level 1

Supercharged

Supercharged

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Supercharged

The air around the Replicating Missile becomes supercharged with static energy, electrocuting any enemies unfortunate enough to come in contact with the projectile.

+8/14/20/26/32/38/44/50/56/62/68/75/82/89/96/103/110/117/124/131/138/145% Elemental Damage

32/52/76/98/120/138/160/180/200/218/240/260/280/302/324/346/368/390/412/442/472/506 Electrocute Damage Over 2 Seconds (16/26/38/49/60/69/80/90/100/109/120/130/140/151/162/173/184/195/206/221/236/253 Per Second)

5/5.5/5.9/6.4/6.8/7.3/7.7/8.2/8.6/9.1/9.5/10/10.25/10.5/10.75/11/11.25/11.5/11.75/12/12.25/12.5% Chance of Stun target for 1.5 Seconds

2/3/4/5/6/8/9/10/12/13/15/16/18/19/21/22/24/25/27/28/30/31 Energy Cost

Level 1

Proliferation

Proliferation

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Proliferation

A more advanced technique of Replicating Missile perfected by a student of Panetti draws upon the energy of the target itself to create fragments of pure arcane energies.

14/20/26/32/38/43/48/53/58/63/68/73/79/85/91/97/103/110/117/127/138/154-26/33/40/47/54/60/66/72/78/84/90/96/103/110/117/124/131/139/147/158/169/187 Aether Damage

0.3 Meter Explosion Radius

2/2/2/2/3/3/3/3/3/4/4/4/4/4/4/4/4/4/4/4/5/5-2/2/3/3/3/3/4/4/4/4/4/5/5/5/5/5/5/5/6/6/6/6 Fragments

4/6/8/10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/42/44/46 Energy Cost

Level 1

Devastation

Devastation

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Devastation

Hailed as the ultimate force of destruction known to Arcanists, this technique tears a rift in reality through which fall embers of raw arcane energy. This dangerous spell is extremely draining and should not be used lightly. Requires a Caster Off-Hand. Embers continue to fall over the duration of the spell. Only one Devastation can be cast at any one time.

56/68/80/92/104/116/128/140/152/164/176/188/200/212/224/236/249/262/275/288/301/315/329/347/365/390-76/93/110/127/144/161/178/195/212/229/246/263/280/297/314/332/350/368/386/404/422/441/460/485/510/544 Fire Damage

56/68/80/92/104/116/128/140/152/164/176/188/200/212/224/236/249/262/275/288/301/315/329/347/365/390 Aether Damage

5 Second Duration

2.8 Meter Explosion Radius

1 Projectile

18 Seconds Skill Recharge

260/280/304/328/352/375/398/422/446/469/492/516/540/563/586/610/634/657/680/704/728/751/774/798/822/845 Energy Cost

Level 1

Callidor's Tempest

Callidor's Tempest

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Callidor's Tempest

Master Callidor famously served as a general in King Samuel's army. While deployed on the front lines, Callidor perfected a technique which, by creating a sudden concentrated burst of raw aether energy, would ignite the air around him in an arcane tempest.

+12/14/15/17/18/20/22/24/26/28/30/32/34/36/38/40/41/43/44/46/47/49/50/52/53/55% Weapon Damage

8/13/18/23/26/31/35/40/44/48/53/58/62/66/71/76/81/86/92/98/103/109/116/126/136/150-10/17/24/31/38/45/52/59/66/73/80/87/94/101/108/115/123/131/139/147/155/164/173/185/197/215 Fire Damage

6/10/13/16/19/22/26/29/32/36/40/44/48/52/56/60/65/70/75/80/85/91/97/105/113/124-8/12/16/21/26/32/37/42/47/52/57/62/68/74/80/86/93/100/107/114/121/129/137/146/156/170 Aether Damage

4.2/4.3/4.4/4.5/4.6/4.7/4.8/4.9/5/5.1/5.2/5.3/5.3/5.4/5.4/5.5/5.5/5.6/5.6/5.6/5.7/5.7/5.7/5.7/5.8/5.8 Meter Radius

30/33/37/41/45/49/53/57/61/65/69/73/77/82/86/90/95/100/104/108/113/118/122/126/131/136 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Inferno

Inferno

of 12

Inferno

The tempest becomes a blazing inferno, searing flesh and melting armor.

120/168/216/264/312/356/400/444/488/532/576/620/668/716/764/812/860/908/964/1028/1096/1180 Burn Damage Over 4 Seconds (30/42/54/66/78/89/100/111/122/133/144/155/167/179/191/203/215/227/241/257/274/295 Per Second)

+10/18/26/36/46/54/62/72/82/90/98/108/118/126/134/144/154/162/170/180/190/198% Fire Damage

+10/18/26/36/46/54/62/72/82/90/98/108/118/126/134/144/154/162/170/180/190/198% Aether Damage

6/8/10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/42/44/46/48 Energy Cost

Level 1

Nullification

Nullification

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Nullification

Concentrates massive amounts of negative energy within the target area, purging all enemies caught within it of beneficial auras and spells while allies are purged of negative ailments, including damage over time effects.

10/14/17/19/22/24/26/28/30/33/34/35/36/37/38/39/40/41/42/45% Reduced target's Elemental Damage For 12-16 Seconds

1 Second Duration

2.5/2.8/3.1/3.3/3.6/3.9/4.2/4.5/4.7/5/5.1/5.2/5.3/5.4/5.5/5.6/5.7/5.8/5.9/6 Meter Explosion Radius

40/36/30/25/22/20/18/16/14/12/11.5/11/10.5/10/9.5/9/8.5/8/7.5/7 Seconds Skill Recharge

55/61/68/74/80/86/92/99/105/111/117/123/130/136/142/148/154/161/167/173 Energy Cost

Level 1

Inner Focus

Inner Focus

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Inner Focus

Focusing the mind and body into a locus for arcane energies is one of the first meditative techniques taught to aspiring Arcanists.

+3/5/8/10/12/14/16/18/20/22/24/25/26/27/28/29/30/31/32/33/34/35% Spirit

+2/3/4/5/6/6/7/8/8/9/9/10/10/11/11/12/12/13/13/14/14/15% Offensive Ability

Always Active

Level 1

Arcane Will

Arcane Will

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Arcane Will

Adrenaline is a powerful force in dire situations that can turn the tide of combat. Battle Arcanists learn to use this to their advantage.

+25/40/55/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220/240% Total Damage

+3/5/6/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/28 Energy Regenerated per second

6 Second Duration

6 Seconds Skill Recharge

Level 1

Mental Alacrity

Mental Alacrity

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Mental Alacrity

Master Arcanists learn to channel their powers with great speed and concentration, no longer concerned by the paltry limitations of the mind.

+2/3/4/5/6/7/8/9/10/12/12/12/13/13/13/13/14/14/14/15% Casting Speed

-5/8/11/13/14/15/16/17/18/19/20/21/21/22/23/24/24/25/26/26% Skill Energy Cost

Always Active

Level 1

Fabric of Reality

Fabric of Reality

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Fabric of Reality

Unravel the secrets of the very fabric of reality. The raw powers of the aether and the void become as playthings to you.

+6/10/14/18/22/26/30/34/38/42/46/50/52/54/56/58/60/62/64/66/68/70% Energy Leech

+10/18/26/34/42/50/58/66/74/82/91/100/110/120/130/140/150/160/170/180/190/200% Aether Damage

+10/18/26/34/42/50/58/66/74/82/91/100/110/120/130/140/150/160/170/180/190/200% Chaos Damage

4/5/7/8/10/11/13/14/16/17/19/21/23/25/27/29/31/34/37/42/47/56 Aether Damage

4/5/7/8/10/11/13/14/16/17/19/21/23/25/27/29/31/34/37/42/47/56 Chaos Damage

Always Active

Level 1

Mirror of Ereoctes

Mirror of Ereoctes

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Mirror of Ereoctes

In an instant, the air around you becomes hard as stone, absorbing all manner of attacks and reflecting them back at the attacker/ a favoured technique of Master Ereoctes.

100% Damage Absorption

15/25/35/45/55/65/75/90/105/120/135/150/165/180/195/210/225/240/255/270/290/325% Damage Reflected

3 Second Duration

35/32/30/28/26/24/23/22/21/20/19/18/18/18/18/18/18/18/18/18/18/18 Seconds Skill Recharge

36/46/56/66/76/86/96/106/116/126/136/146/156/166/176/186/196/206/216/226/236/246 Energy Cost

Level 1

Iskandra's Elemental Exchange

Iskandra's Elemental Exchange

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Iskandra's Elemental Exchange

Iskandra taught her students that the most efficient path of victory was to turn an opponent's own energies against them. Just so, Elemental Exchange causes the weapons of allies to hungrily absorb arcane energy from foes and return it in the form of elemental damage. This ability must be toggled to maintain its effect. The damage conversion only applies to the caster.

4/8/11/14/16/18/20/21/22/23/24/25/26/26/27/27/28/28/29/29/30/30% Physical Damage converted to Elemental Damage

8/14/20/26/32/38/45/52/59/66/73/80/88/96/104/112/120/128/136/144/152/164 Energy Leech Over 1 Seconds (8/14/20/26/32/38/45/52/59/66/73/80/88/96/104/112/120/128/136/144/152/164 Per Second)

4/7/10/13/15/18/20/23/26/29/33/37/40/43/46/50/54/58/63/70/77/94 Elemental Damage

Increases Energy Regeneration by 8/15/22/28/33/38/42/47/51/56/60/65/68/72/75/78/82/85/88/92/95/100%

+80/100/120/140/160/180/200/220/240/260/280/300/320/340/360/380/400/420/440/460/480/500 Energy Reserved

12 Meter Radius

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Overload

Overload

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Overload

The incantation becomes overloaded with arcane forces, causing your weapons to crackle with the raw powers of the elements.

+8/15/22/29/36/43/50/57/64/71/78/85/94/103/112/121/130/139/148/157/166/175% Elemental Damage

100% Chance for one of the following:

8/8/10/10/12/12/14/14/16/18/18/20/22/24/24/26/28/30/32/34/38/44-42/56/68/82/92/106/114/128/142/156/174/192/206/220/234/252/272/290/312/344/376/456 Electrocute Damage Over 2 Seconds (4/4/5/5/6/6/7/7/8/9/9/10/11/12/12/13/14/15/16/17/19/22-21/28/34/41/46/53/57/64/71/78/87/96/103/110/117/126/136/145/156/172/188/228 Per Second) (35% Chance)

+10/20/30/40/50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220 Energy Reserved

Level 1

Trozan's Sky Shard

Trozan's Sky Shard

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Trozan's Sky Shard

The mythical Trozan was said to be a natural/ wild and unwilling to conform to the doctrines of the Imperial Arcanists. When the Imperials finally surrounded his mountaintop refuge, Trozan humbled them using an unknown technique to bring down the very sky upon them. Drops 3 shards upon the target area.

30/41/52/63/75/87/99/111/123/135/147/159/171/183/195/207/220/233/246/259/272/286/300/320/340/367 Cold Damage

19/27/35/42/50/58/66/75/84/93/102/111/120/129/138/147/158/169/180/191/202/214/226/242/258/280-23/32/41/50/59/68/77/86/95/105/115/125/135/145/155/165/176/187/198/209/220/232/244/262/280/306 Lightning Damage

1.2/1.3/1.5/1.6/1.7/1.8/1.9/2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.8/2.9/2.9/2.9/3/3/3/3/3.1/3.1 Meter Explosion Radius

Launches 3 Projectiles

3 Seconds Skill Recharge

40/44/48/52/56/61/66/71/77/83/89/95/101/108/114/120/126/132/139/145/151/157/163/170/176/182 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Frozen Core

Frozen Core

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Frozen Core

The ice trapped within the Sky Shard becomes released upon collision, bathing those near the point of impact with a freezing chill.

+12/22/31/40/48/56/64/72/81/90/99/108/117/126/134/144/154/165/175/186/198/210% Cold Damage

120/189/258/327/396/465/531/600/669/738/807/876/951/1026/1101/1176/1251/1329/1407/1497/1587/1701 Frostburn Damage Over 3 Seconds (40/63/86/109/132/155/177/200/223/246/269/292/317/342/367/392/417/443/469/499/529/567 Per Second)

Freeze target for 2 Seconds

4/6/8/10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/42/44/46 Energy Cost

Level 1

Shattered Star

Shattered Star

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Shattered Star

The Sky Shard becomes increasingly unstable upon descent, building up a dangerous amount of charge as it propels through the sky.

+10/15/20/24/28/32/35/38/40/42/45/50/50/52/52/54/54/56/56/58/58/60% Crit Damage

+10/18/26/36/46/54/62/72/82/90/98/108/118/126/134/144/154/162/170/180/190/198% Lightning Damage

12/15/17/19/21/23/25/27/29/31/33/35/36/37/38/39/40/41/42/43/44/45% Chance of 40/56/72/88/106/120/134/148/162/176/190/204/220/236/252/268/284/301/318/339/360/388-85/118/151/184/217/248/279/310/341/372/403/434/467/500/533/566/599/634/669/714/760/823 Lightning Damage

4/6/8/10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/42/44/46 Energy Cost

Level 1

Maiven's Sphere of Protection

Maiven's Sphere of Protection

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Maiven's Sphere of Protection

A rare defensive technique of arcane magic invented by the revered Arcanist Maiven. Creates a protective shield around the caster, but at a great cost in concentration. This ability must be toggled to maintain its effect.

5/8/10/11/12/13/14/15/16/17/18/20/20/20/21/21/22/22/23/23/24/25% Damage Absorption

2/2.8/3.6/4.4/5.1/5.9/6.7/7.4/8.2/9/9.8/10.8/10.8/10.8/11.5/11.5/12.3/12.3/13.1/13.1/13.8/14.3 Active Energy Cost per Second

Toggled On/Off

Level 1

Skill Connector

Skill Connector

Skill Connector

Conversion

Conversion

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Conversion

The sphere absorbs harmful debilitating effects and converts them into your energy reserves.

5/10/14/17/20/23/25/27/29/30/31/32/33/34/35/36/37/38/39/40% Reduced Stun Duration

5/10/14/17/20/23/25/27/29/30/31/32/33/34/35/36/37/38/39/40% Reduced Petrify Duration

4/9/13/16/19/20/21/22/23/24/25/26/26/27/27/28/28/29/29/30% Slow Resistance

5/10/14/17/20/23/25/27/29/30/31/32/33/34/35/36/37/38/39/40% Reduced Freeze Duration

+10/20/30/40/50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200 Energy Reserved

15/20/25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/115% Energy Absorption From Enemy Spells

0.2/0.4/0.6/0.8/1/1.2/1.4/1.6/1.8/2/2.2/2.4/2.6/2.8/3/3.2/3.4/3.6/3.8/4 Active Energy Cost per Second

Level 1

Reckless Power

Reckless Power

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Reckless Power

Turn your body into a conduit of the aether, manifesting terrifying arcane energies through your mortal form that ignite the air and send ripples through reality. This ability must be toggled to maintain its effect.

40/58/76/94/112/130/148/166/184/202/220/238/257/276/295/314/333/353/373/396/419/450 Fire Retaliation

15% Physical Damage converted to Aether Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Burn Damage With +6/10/14/18/22/26/30/34/38/42/46/50/52/54/56/58/60/62/64/66/68/70% Improved Duration

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Fire Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Aether Damage

5/7/9/11/13/15/17/19/21/23/25/27/30/33/36/39/42/46/50/56/62/73-12/14/16/18/20/22/24/26/28/30/32/34/37/40/43/46/49/53/57/63/69/79 Aether Damage

+2/3/4/5/6/7/8/9/10/11/12/12/12/13/13/14/14/15/15/15/16/16% Casting Speed

Toggled On/Off

Level 1

Star Pact

Star Pact

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Star Pact

Many Arcanists sacrifice much in the pursuit of limitless power. There are some who do not heed the ancient warnings and tap into sources of power that others would consider unsafe, or even unnatural. It is these Arcanists that strike fear into the hearts of lesser mortals. This ability must be toggled to maintain its effect.

15% Physical Damage converted to Cold Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Cold Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Frostburn Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Lightning Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Electrocute Damage

36/42/48/54/60/66/72/78/84/90/96/102/111/120/129/138/147/159/171/189/207/234 Frostburn Damage Over 3 Seconds (12/14/16/18/20/22/24/26/28/30/32/34/37/40/43/46/49/53/57/63/69/78 Per Second)

-1/2/3/4/5/6/7/8/9/9/10/10/11/11/12/12/13/13/14/14/15/15% Skill Cooldown Reduction

Toggled On/Off

Level 1

Olexra's Flash Freeze

Olexra's Flash Freeze

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Olexra's Flash Freeze

A victim of political intrigue, Olexra was condemned to the Black Legion where her former life of arcane academia turned into a bitter struggle to survive on the frontlines of a brutal war. Olexra quickly put her studies to practical use, developing a technique to flash freeze enemies who made it within striking distance. This spell freezes enemies for its duration. Enemies resistant to freeze effects will suffer a reduced duration.

-10/-18/-26/-35/-43/-51/-60/-68/-76/-84/-92/-100/-103/-105/-108/-110/-113/-115/-118/-120/-123/-125% Fire Resistance

8/16/24/32/40/48/59/70/81/92/103/114/128/142/156/170/184/200/216/237/258/290 Cold Damage

2/2.3/2.6/2.8/3/3.2/3.4/3.6/3.8/4/4.2/4.5/4.6/4.8/4.9/5.1/5.2/5.4/5.5/5.7/5.8/6 Second Duration

5/6/7/8/9/10/11/12/13/14/15/16/16.2/16.4/16.6/16.799999/17/17.2/17.4/17.6/17.799999/18 Meter Radius

6 Seconds Skill Recharge

30/33/37/41/45/49/54/59/64/70/76/81/86/92/98/103/108/114/120/125/130/135 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Absolute Zero

Absolute Zero

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Absolute Zero

Completely sap the nearby air of heat, leaving anything caught within the Flash Freeze slowed and debilitated even after the initial effects wear off.

-5/-9/-13/-16/-19/-22/-25/-28/-31/-34/-37/-40/-42/-44/-46/-48/-50/-52/-54/-56/-58/-60% Physical Resistance

+8/14/20/26/32/38/44/50/56/62/68/74/80/86/92/98/104/110/116/122/128/134% Cold Damage

36/54/72/90/108/126/144/162/180/198/222/252/285/318/351/384/420/459/498/543/588/645 Frostburn Damage Over 3 Seconds (12/18/24/30/36/42/48/54/60/66/74/84/95/106/117/128/140/153/166/181/196/215 Per Second)

20/22/24/27/30/33/36/38/41/44/47/50/51/52/53/54/55/56/57/58/59/60% Slow target For 5 Seconds

5/7/8/10/11/13/15/16/18/19/21/23/24/26/27/29/31/32/34/35/37/39 Energy Cost

Level 1

Wrath of Agrivix

Wrath of Agrivix

of 1

Wrath of Agrivix

Agrivix was reknown for channeling such immense power into the Tempest that the resulting explosion would leave nothing but ashes of anyone foolish enough to stray within reach. However, his technique required great concentration and could not be repeated without rest.

+50% Weapon Damage

100% Chance of Knockdown target for 1.5 Seconds

5 Seconds Skill Recharge

20 Energy Cost

Level 1

Tainted Power

Tainted Power

of 1

Tainted Power

Corrupts the beam by instead fueling it with the raging powers of the chaotic void.

100% Aether Damage converted to Chaos Damage

Level 1

Manifestation

Manifestation

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Manifestation

Arcane energies manifest in many forms. Arcanists who delve into the art of summoning often transfer their mastery of the arcane to their loyal minions so that they can better serve the will of their masters. This effect is extended to your allies.

Bonus to All Pets:

15% Physical Damage converted to Elemental Damage

Level 1

Elemental Balance

Elemental Balance

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Elemental Balance

Strike a finely-tuned balance within your incantation, harmonizing the opposing forces of fire and ice with wild electricity.

+2/4/6/8/10/12/14/16/18/20/22/25/26/27/28/29/30/31/32/33/34/36% Crit Damage

+12/22/32/42/52/62/72/83/94/105/115/126/139/152/165/178/191/204/217/230/243/256% Burn Damage

+12/22/32/42/52/62/72/83/94/105/115/126/139/152/165/178/191/204/217/230/243/256% Frostburn Damage

+12/22/32/42/52/62/72/83/94/105/115/126/139/152/165/178/191/204/217/230/243/256% Electrocute Damage

+10/20/30/40/50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220 Energy Reserved

Level 1

Arcanist

Arcanist

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Arcanist

Conditioning of the body and mind to withstand the corrupting power of raw magic.

+2/4/6/8/10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60/62/64/66/68/70/72/74/76/78/80/82/84/86/88/90/92/94/96/98/100/102/104/106/108/110/112/114/116/118/120/122/124/126/128/130/132/134/136/138/140/142/144/146/148/150/152/154/156/158/160/162/164/166/168/170/172/174/176/178/180/182/184/186/188/190/192/194/196/198/200 Physique

+5/10/15/20/25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125/130/135/140/145/150/155/160/165/170/175/180/185/190/195/200/205/210/215/220/225/230/235/240/245/250/255/260/265/270/275/280/285/290/295/300/305/310/315/320/325/330/335/340/345/350/355/360/365/370/375/380/385/390/395/400/405/410/415/420/425/430/435/440/445/450/455/460/465/470/475/480/485/490/495/500 Spirit

+3/6/9/12/15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75/78/81/84/87/90/93/96/99/102/105/108/111/114/117/120/123/126/129/132/135/138/141/144/147/150/153/156/159/162/165/168/171/174/177/180/183/186/189/192/195/198/201/204/207/210/213/216/219/222/225/228/231/234/237/240/243/246/249/252/255/258/261/264/267/270/273/276/279/282/285/288/291/294/297/300 Cunning

+18/36/54/72/90/108/126/144/162/180/198/216/234/252/270/288/306/324/342/360/378/396/414/432/450/468/486/504/522/540/558/576/594/612/630/648/666/684/702/720/738/756/774/792/810/828/846/864/882/900/918/936/954/972/990/1008/1026/1044/1062/1080/1098/1116/1134/1152/1170/1188/1206/1224/1242/1260/1278/1296/1314/1332/1350/1368/1386/1404/1422/1440/1458/1476/1494/1512/1530/1548/1566/1584/1602/1620/1638/1656/1674/1692/1710/1728/1746/1764/1782/1800 Health

+20/40/60/80/100/120/140/160/180/200/220/240/260/280/300/320/340/360/380/400/420/440/460/480/500/520/540/560/580/600/620/640/660/680/700/720/740/760/780/800/820/840/860/880/900/920/940/960/980/1000/1020/1040/1060/1080/1100/1120 Energy

Level 1
 
 

Shaman

Shaman

Attunement to the primal call of the wilds.

Savagery

Savagery

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Savagery

The heat of battle rouses savage animal impulses within you that heighten your aggression and empower you with nature's fury. When used as your default weapon attack, Savagery increases the intensity of your attacks with every strike. Building up charges increases the potency of the bonuses.

+100/104/108/112/116/120/123/126/129/132/135/138/141/144/147/150/152/153/155/156/158/159/160/162/163/165% Weapon Damage

12/21/30/39/48/57/66/75/84/93/102/111/120/129/138/147/159/171/183/195/207/222/237/264/291/333 Bleeding Damage Over 3 Seconds (4/7/10/13/16/19/22/25/28/31/34/37/40/43/46/49/53/57/61/65/69/74/79/88/97/111 Per Second)

+8/13/18/23/28/33/38/43/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150% Bleeding Damage

+8/13/18/23/28/33/38/43/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150% Lightning Damage

5/7/9/11/13/15/17/19/21/24/27/30/33/36/39/42/46/50/54/58/62/67/72/81/90/104 Lightning Damage

6/6/6/6/6/6/6/6/7/7/7/7/7/7/7/8/8/8/8/8/8/8/8/9/9/9 Charge Levels

2 Second Charge Duration

1/1/1/2/2/2/3/3/4/4/5/5/6/6/7/7/7/8/8/8/9/9/9/10/10/10 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Tenacity of the Boar

Tenacity of the Boar

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Tenacity of the Boar

Embrace the aspect of the boar, becoming a ferocious and unstoppable foe in the wake of battle.

Increases Health Regeneration by 10/20/28/36/44/52/60/68/76/84/92/100/104/108/112/116/120/124/128/132/136/140%

+12/20/28/36/44/53/62/71/80/89/98/107/114/121/128/135/142/149/156/163/170/177 Offensive Ability

+10/16/22/28/34/41/48/55/62/69/76/83/88/93/98/103/108/113/118/123/128/133 Defensive Ability

1/1/1/1/1/1/1/2/2/2/2/2/2/2/2/3/3/3/3/3/3/3 Energy Cost

Level 1

Storm Touched

Storm Touched

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Storm Touched

Calling out to the heavens, you infuse your attacks with the fury of a thunderstorm.

+6/10/14/18/22/26/30/34/38/42/46/50/55/60/65/70/75/80/85/90/95/100% Physical Damage

20% Chance of +60/80/100/120/140/160/180/200/220/240/260/280/302/324/346/368/390/412/434/456/478/500% Lightning Damage

42/60/78/96/114/132/150/168/186/204/222/240/261/282/303/324/345/369/393/429/465/525-96/126/156/186/216/246/276/306/336/366/396/426/459/492/525/558/591/627/663/711/759/834 Electrocute Damage Over 3 Seconds (14/20/26/32/38/44/50/56/62/68/74/80/87/94/101/108/115/123/131/143/155/175-32/42/52/62/72/82/92/102/112/122/132/142/153/164/175/186/197/209/221/237/253/278 Per Second)

+3/5/6/7/7/8/9/9/10/11/11/12/13/13/14/14/15/15/16/16/17/18% Attack Speed

1/1/1/1/1/1/1/2/2/2/2/2/2/2/2/3/3/3/3/3/3/3 Energy Cost

Level 1

Primal Strike

Primal Strike

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Primal Strike

The first rite undertaken by novice Shamans is to imbue their favored weapon with the raw force of a thunderstorm. Those that survive this critical step become scions to Mogdrogen's will and guardians of their people. Requires a two-handed melee or two-handed ranged weapon.

+110/124/138/149/159/169/178/187/196/204/212/219/227/234/242/250/255/260/265/270/275/280/285/290/295/300% Weapon Damage

18/32/46/60/74/88/102/116/130/145/160/176/191/206/222/240/257/274/291/308/327/346/365/386/408/436 Physical Damage

7/14/20/26/33/40/47/54/61/68/75/82/90/98/106/115/124/133/142/151/161/172/183/196/210/230-22/34/46/58/70/82/95/108/121/134/147/160/173/186/200/214/228/242/256/271/286/301/316/334/352/376 Lightning Damage

Stun target for 1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9/3/3.1/3.2/3.3/3.4/3.5/3.6-2/2.3/2.5/2.7/2.9/3/3.1/3.2/3.3/3.4/3.5/3.6/3.7/3.8/3.9/4/4.1/4.2/4.3/4.4/4.5/4.6/4.7/4.8/4.9/5 Seconds

2.5 Meter Radius

1 Projectile

3 Seconds Skill Recharge

32/35/38/42/46/50/54/58/62/66/70/74/78/82/86/90/94/98/102/106/110/114/118/122/126/130 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Torrent

Torrent

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Torrent

Torrential force cascades from your weapon, shocking a nearby target and leaping to further foes.

+10/13/16/19/22/24/26/28/30/32/34/36/37/38/39/40/41/42/43/44/45/46% Weapon Damage

5/13/21/29/37/45/53/61/69/77/85/93/102/111/120/129/138/148/158/169/180/196-60/80/100/120/140/154/168/182/196/210/224/238/253/268/283/298/313/329/345/364/383/406 Lightning Damage

100% Chance Of Affects up to 3/3/3/3/3/4/4/4/4/4/4/5/5/5/5/5/6/6/6/6/6/7 targets within 7 Meters

Level 1

Storm Surge

Storm Surge

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Storm Surge

Primal Strike's raw power surges through the target, bursting blood vessels.

+8/14/20/26/32/38/44/50/56/62/68/75/81/87/93/99/105/111/117/123/129/135% Physical Damage

52/74/96/118/140/162/184/206/228/250/272/294/318/342/366/390/414/440/466/496/526/568 Bleeding Damage Over 2 Seconds (26/37/48/59/70/81/92/103/114/125/136/147/159/171/183/195/207/220/233/248/263/284 Per Second)

9/12/15/18/21/24/27/30/33/36/39/42/46/50/54/58/62/67/72/80/88/100-14/21/28/35/42/49/56/63/70/77/84/92/100/108/116/124/132/141/150/162/174/192 Lightning Damage

28/46/64/82/100/118/136/154/172/190/208/226/246/266/286/306/326/348/370/396/422/460 Electrocute Damage Over 2 Seconds (14/23/32/41/50/59/68/77/86/95/104/113/123/133/143/153/163/174/185/198/211/230 Per Second)

3/3/4/4/5/5/6/6/7/7/8/8/9/9/10/10/11/11/12/12/13/13 Energy Cost

Level 1

Wendigo Totem

Wendigo Totem

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Wendigo Totem

Wendigo Totems represent a darker side to Shaman rituals, embracing the vicious duality of nature: one must die so that another may feed and live. Once placed, the totem will drain the life from nearby foes, all while creating a soothing aura that heals allies. The totems are taboo to most tribes though as the primal hunger spirit invoked to power the totem is perilous to control and has driven many shamans mad, filling them with an insatiable hunger that inevitably leads to cannibalism. Wendigo Totems scale with player damage bonuses.

5 Seconds Skill Recharge

40/43/46/49/52/55/58/61/64/67/70/73/76/79/82/85/88/91/94/97/100/103/106/109/112/115 Energy Cost

1 Summon Limit

Level 1

Skill Connector

Skill Connector

Skill Connector

Blood Pact

Blood Pact

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Blood Pact

Seal a pact with the wendigo spirit inhabiting the totem. So long as you stand within its aura, your taste for blood will be insatiable.

+15/22/29/36/43/50/56/62/68/75/82/90/93/96/99/102/105/108/111/114/117/120% Bleeding Damage With +6/10/14/18/22/26/30/34/38/42/46/50/51/52/53/54/55/56/57/58/59/60% Improved Duration

+15/22/29/36/43/50/56/62/68/75/82/90/93/96/99/102/105/108/111/114/117/120% Vitality Damage

+15/22/29/36/43/50/56/62/68/75/82/90/93/96/99/102/105/108/111/114/117/120% Vitality Decay

7/10/13/16/19/22/25/28/31/34/37/40/43/47/50/54/57/61/65/72/79/90 Vitality Damage

33% Chance of 5/8/10/12/13/14/15/16/17/18/19/20/20/21/21/22/22/23/23/24/24/25% of Attack Damage converted to Health

5 Meter Radius

Level 1

Wind Devil

Wind Devil

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Wind Devil

Shamans were often called upon to bring rain in times of heavy drought. This ritual has been manipulated by clever Stormcallers to conjure a swirling wind devil that lifts rocks and debris into the air, battering foes and ravaging them with the harsh power of the elements. Wind Devils scale with player damage bonuses.

1 Meter Explosion Radius

5 Seconds Skill Recharge

60/68/76/84/92/100/108/116/124/132/140/148/156/164/172/180/188/196/204/212/220/228/236/244/252/260 Energy Cost

3 Summon Limit

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Raging Tempest

Raging Tempest

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Raging Tempest

The swirling vortex grows with tumultuous power. Freezing winds buffet enemies with a numbing cold that increases their vulnerability to further elemental exposure.

-3/-5/-8/-12/-15/-18/-22/-25/-28/-30/-33/-35/-35/-35/-36/-37/-37/-38/-38/-39/-39/-40% Elemental Resistance

15/27/39/51/63/75/87/99/111/124/137/150/163/176/189/202/215/229/243/260/277/300 Cold Damage

5/9/12/14/16/18/20/21/22/23/24/25/25/26/26/27/27/28/28/29/29/30% Slow target For 1 Seconds

Level 1

Maelstrom

Maelstrom

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Maelstrom

Unleash the ultimate wrath of the sky, instilling the Wind Devil with static energy that strikes down nearby foes with bolts of lightning.

24/33/42/51/60/69/76/83/90/97/104/112/120/128/136/144/152/161/170/182/194/206-54/65/76/87/98/109/118/127/136/145/154/164/176/188/200/212/224/237/250/266/282/302 Lightning Damage

58/88/118/148/178/208/234/260/286/312/338/364/394/424/454/484/514/546/578/616/654/700 Electrocute Damage Over 2 Seconds (29/44/59/74/89/104/117/130/143/156/169/182/197/212/227/242/257/273/289/308/327/350 Per Second)

12 Second Duration

5 Meter Radius

1/1/1/1/1/1/2/2/2/2/2/3/3/3/3/3/4/4/4/4/4/4/5/5/5/5 Targets

Level 1

Mogdrogen's Pact

Mogdrogen's Pact

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Mogdrogen's Pact

Call upon the beast god, Mogdrogen, to bestow nature's blessing upon you and your nearby allies. This ability must be toggled to maintain its effect.

3/5/6/8/9/11/12/14/16/18/20/22/24/26/28/30/32/35/38/42/46/54-6/8/10/12/14/16/18/20/22/24/26/30/32/35/37/40/42/45/48/52/56/64 Physical Damage

+3/5/7/9/12/15/18/21/24/27/30/34/38/42/47/52/57/62/68/76/84/96 Health Regenerated per second

+0.8/1.4/2/2.5/3/3.5/4/4.5/5/5.5/6/6.5/7.1/7.7/8.3/9/9.7/10.4/11.2/12/13/15 Energy Regenerated per second

+50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220/230/240/250/260 Energy Reserved

12 Meter Radius

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Heart of the Wild

Heart of the Wild

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Heart of the Wild

The wild spirit of nature flows through your veins, rapidly sealing wounds and cleansing poisons.

2/5/8/11/14/16/18/20/22/25/26/27/28/29/30/31/32/33/34/35% Poison Duration Reduction

+3/6/9/12/15/18/21/24/27/30/31/32/33/34/35/36/37/38/39/40% Health

+50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220/230/240 Energy Reserved

Level 1

Oak Skin

Oak Skin

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Oak Skin

Take on the aspect of ancient trees, solemn ageless titans that have outlived civilizations, bestowing additional protection upon those under Mogdrogen's blessing.

15/23/31/39/49/59/69/81/93/105/117/130/143/156/169/183/197/211/226/250 Armor

3/6/10/14/18/22/25/28/32/36/38/40/42/44/46/48/50/52/55/60% Pierce Resistance

+10/20/30/40/50/60/70/80/90/100/108/116/124/132/140/148/156/164/172/185% Total Retaliation Damage

Increases Health Regeneration by 6/9/12/15/17/20/22/25/27/30/31/32/33/34/35/36/37/38/39/40%

+50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220/230/240 Energy Reserved

Level 1

Devouring Swarm

Devouring Swarm

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Devouring Swarm

Out in the wild, one must do whatever it takes to survive. Some Shaman Conjurers take this lesson to heart by conjuring a voracious swarm which hungrily tears apart anything it comes in contact with, inflicting grievous wounds and exposing vulnerabilities.

-5/-8/-11/-14/-17/-20/-22/-24/-26/-28/-30/-32/-34/-36/-38/-40/-41/-42/-43/-44/-45/-46/-47/-48/-49/-50% Bleeding Resistance

-10/-14/-18/-22/-26/-30/-33/-36/-39/-42/-45/-48/-51/-54/-57/-60/-61/-62/-63/-64/-65/-66/-67/-68/-69/-70% Vitality Resistance

3/5/8/11/14/17/20/23/26/29/32/35/38/42/46/50/54/58/63/68/73/78/84/93/102/115 Bleeding Damage Over 1 Seconds (3/5/8/11/14/17/20/23/26/29/32/35/38/42/46/50/54/58/63/68/73/78/84/93/102/115 Per Second)

3/6/10/14/18/22/26/30/34/38/42/46/50/55/60/65/70/75/81/87/93/99/106/116/126/140 Vitality Damage

20/20/21/21/22/22/23/23/24/24/25/25/26/26/27/28/28/28/29/29/29/30/30/31/32/33% of Attack Damage converted to Health

3/3.2/3.4/3.6/3.8/4/4.1/4.2/4.3/4.4/4.5/4.6/4.7/4.8/4.9/5/5.1/5.2/5.3/5.4/5.5/5.6/5.7/5.8/5.9/6 Second Duration

2.5 Meter Explosion Radius

100% Chance to pass through Enemies

12/14/16/19/22/25/28/31/34/38/41/45/48/52/56/60/64/68/72/76/80/84/88/92/96/100 Energy Cost

Level 1

Grasping Vines

Grasping Vines

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Grasping Vines

At your whim, thorned vines erupt from the earth underneath your foes, inhibiting their movement.

4/10/16/22/28/34/41/47/53/59/65/71/78/85/92/99/106/114/122/135/148/167 Physical Damage

4/10/16/22/28/34/41/47/53/59/65/71/78/85/92/99/106/114/122/135/148/167 Bleeding Damage Over 1 Seconds (4/10/16/22/28/34/41/47/53/59/65/71/78/85/92/99/106/114/122/135/148/167 Per Second)

35/40/44/48/52/56/60/63/66/69/72/75/75/76/76/77/77/78/78/79/79/80% Slower Target Movement For 2 Seconds

4 Second Duration

4/4.5/5/5.4/5.8/6.2/6.5/6.7/6.9/7.1/7.3/7.5/7.6/7.7/7.8/7.9/8/8.1/8.2/8.3/8.4/8.5 Meter Explosion Radius

1.2 Seconds Skill Recharge

24/30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150 Energy Cost

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Entangling Vines

Entangling Vines

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Entangling Vines

The vines grow virulently, entrapping helpless foes in a tangle of thorns.

+10/18/26/34/42/50/58/66/75/83/91/100/108/116/125/134/143/152/162/172/182/200% Physical Damage

+10/18/26/34/42/50/58/66/75/83/91/100/108/116/125/134/143/152/162/172/182/200% Bleeding Damage

20/34/48/62/76/90/104/118/132/146/160/174/190/206/222/238/254/272/290/314/338/372 Vitality Decay Over 2 Seconds (10/17/24/31/38/45/52/59/66/73/80/87/95/103/111/119/127/136/145/157/169/186 Per Second)

5/10/14/18/20/22/24/26/28/30/32/35/35/36/36/37/37/38/38/39/39/40% Slower Enemy Attack For 2 Seconds

10/14/17/19/21/23/25/26/27/28/29/30/30/31/31/32/32/33/33/34/34/35% Chance of Immobilize target for 1.5 Seconds

4/6/8/10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/42/44/46 Energy Cost

Level 1

Summon Briarthorn

Summon Briarthorn

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Summon Briarthorn

Briarthorns are tenacious beasts, born of brambly woods and wild magic. Skilled Shamans can call upon these creatures to aid them in battle. Only one briarthorn can be summoned at any one time. The briarthorn scales with Pet Bonuses.
Summon

18 Seconds Skill Recharge

150/155/160/165/170/175/180/185/190/195/200/205/210/215/220/225/230/235/240/245/250/255/260/265/270/275 Energy Cost

1 Summon Limit

Level 1

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Skill Connector

Ground Slam

Ground Slam

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Ground Slam

The Briarthorn slams its thorned claws into the ground, releasing a cascade of spines to impale nearby foes.

72/92/114/132/152/172/190/212/232/254/274/296/318/340/362/384/406/430/452/474/498/520-118/148/182/210/244/276/306/342/374/410/442/478/514/550/586/622/658/698/734/770/810/846 Physical Damage

130/170/215/260/305/360/415/460/515/580/630/700/765/830/895/970/1035/1110/1185/1265/1335/1420 Internal Trauma Damage Over 5 Seconds (26/34/43/52/61/72/83/92/103/116/126/140/153/166/179/194/207/222/237/253/267/284 Per Second)

Stun target for 1.8/2/2.2/2.4/2.6/2.8/3/3.2/3.4/3.6/3.8/4/4.1/4.2/4.3/4.4/4.5/4.6/4.7/4.8/4.9/5 Seconds

Taunt target for 40/44/49/54/58/62/66/70/74/79/84/90/92/94/96/98/100/100/100/100/100/100 Seconds

8 Projectiles in a 360° Projectile Spread

24/26/29/31/34/37/39/42/44/47/50/52/55/57/60/63/65/68/70/73/76/78/81/83/86/89/91/94/96/98 Energy Cost

Level 1

Emboldening Presence

Emboldening Presence

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Emboldening Presence

The Briarthorn is an imposing presence on the battlefield which emboldens its allies to fight with greater ferocity.

1/2/3/4/5/6/7/8/9/10/11/12/12/12/13/13/13/13/14/14/14/15% Physical Resistance

3/6/9/12/15/18/21/23/25/27/29/32/33/34/35/36/37/38/39/40/41/42% Bleeding Resistance

+12/20/28/36/44/52/60/68/76/84/91/98/104/110/116/122/128/134/140/146/152/158% Total Retaliation Damage

+5/10/14/18/22/26/30/34/38/42/46/50/56/62/68/74/80/86/92/98/104/110% Total Damage

+5/12/18/24/30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/142 Offensive Ability

15 Meter Radius

Level 1

Conjure Primal Spirit

Conjure Primal Spirit

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Conjure Primal Spirit

Legends speak of a great predator, the loyal pet of Mogdrogen, which relentlessly hunts down anyone that treads into the beast god's domain uninvited. As a favored follower of Mogdrogen, you call upon this Primal Spirit to aid you in battle. The primal spirit scales with Pet Bonuses.
Summon

40 Seconds Skill Recharge

200/210/220/230/240/250/260/270/280/290/300/310/320/330/340/350/360/370/380/390/400/410/420/430/440/450 Energy Cost

1 Summon Limit

Level 1

Brute Force

Brute Force

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Brute Force

To many Shamans, a brutal two-handed weapon serves as the conduit for their storm powers. These practitioners favor a closer connection to the wilds through animalistic rage rather than through fragile wands and tomes which they consider to be the toys of those who would prefer to spend their time reading books over practicing their craft. Requires a two-handed melee or ranged weapon.

+6/12/18/24/30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132% Physical Damage

+6/12/18/24/30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132% Internal Trauma Damage With +5/10/14/17/20/22/24/26/28/30/32/33/34/35/36/38/40/42/44/46/48/50% Improved Duration

8/14/20/25/30/36/42/47/53/59/65/71/79/87/96/105/115/125/135/146/158/175 Lightning Damage

Always Active

Level 1

Skill Connector

Skill Connector

Skill Connector

Primal Bond

Primal Bond

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Primal Bond

Embrace your savage side as you seal your bond with Mogdrogen. Creatures from the beast god's domain readily answer your call. This ability must be toggled to maintain its effect.

2/4/6/7/8/9/10/11/12/13/14/15/15/16/16/17/17/18/18/19/19/20% Damage Absorption

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Physical Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Bleeding Damage

+8/12/16/20/24/28/32/36/40/43/46/50/51/52/53/54/55/56/57/58/59/60% Constitution

5/7/9/10/11/12/13/14/15/16/17/18/18/19/19/20/20/21/22/23/24/25% Less Damage From Beast

Bonus to All Pets:

+8% Total Damage

+4% Crit Damage

Toggled On/Off

Level 1

Feral Hunger

Feral Hunger

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Feral Hunger

Embrace your primal side, shredding your enemies and feasting voraciously on the spilled blood. Requires a two-handed melee or ranged weapon. When used with a melee weapon, the attack strikes multiple nearby targets. Activates off of default weapon attacks.

+110/116/121/127/132/138/143/149/154/160/165/170/175/180/185/190/195/200/205/210% Weapon Damage

28/48/68/88/108/128/146/164/184/204/226/248/270/292/314/338/362/392/422/460 Bleeding Damage Over 2 Seconds (14/24/34/44/54/64/73/82/92/102/113/124/135/146/157/169/181/196/211/230 Per Second)

10/14/17/20/23/25/27/29/31/33/33/34/35/35/36/37/37/38/39/40% of Attack Damage converted to Health

8/12/15/18/20/22/23/25/25/25/25/25/25/25/25/25/25/25/25/25% Chance to be Used

5 Targets in a 180° Angle

Level 1

Upheaval

Upheaval

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Upheaval

Strike with the strength of the earth. Whenever you land a critical strike with your basic weapon attacks, the ground shakes with the force of the blow, reverberating around the point of impact in a shockwave. Requires a two-handed melee or ranged weapon and activates off of default weapon attacks.

+90/98/106/114/121/128/135/142/149/155/157/159/161/163/165/167/169/171/173/185% Weapon Damage

60/84/111/135/162/186/210/231/255/276/303/330/357/384/411/441/471/510/549/600 Bleeding Damage Over 3 Seconds (20/28/37/45/54/62/70/77/85/92/101/110/119/128/137/147/157/170/183/200 Per Second)

15/22/29/36/43/50/56/62/68/74/81/88/95/102/109/117/125/136/147/162 Lightning Damage

100% Chance to be Used

3 Meter Radius

1 Projectile

Level 1

Stormcaller's Pact

Stormcaller's Pact

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Stormcaller's Pact

Become one with Ultos, god of the sky, turning your mortal form into a conduit for the destructive power of lightning storms. This ability must be toggled to maintain its effect.

15% Physical Damage converted to Lightning Damage

+8/13/18/22/25/27/29/31/32/33/34/35/37/40/43/46/50/54/58/62/66/70% Crit Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Frostburn Damage

33% Chance of +65/90/116/142/168/194/220/246/272/298/324/350/372/394/416/438/460/482/504/526/548/570% Lightning Damage

+25/35/45/55/65/75/85/95/105/115/125/135/143/150/158/165/173/180/188/195/203/210% Electrocute Damage

24/30/36/42/48/54/60/66/72/78/84/90/99/105/114/120/129/138/147/156/168/186-39/51/60/72/81/93/102/114/123/135/144/156/168/180/192/204/216/231/246/267/288/327 Electrocute Damage Over 3 Seconds (8/10/12/14/16/18/20/22/24/26/28/30/33/35/38/40/43/46/49/52/56/62-13/17/20/24/27/31/34/38/41/45/48/52/56/60/64/68/72/77/82/89/96/109 Per Second)

Toggled On/Off

Level 1

Might of the Bear

Might of the Bear

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Might of the Bear

Shamans dedicated to the spirit of the bear embrace the use of brutal two-handed weapons when entering their savage battle stance. Their unbridled fury is unmatched among the northern tribes. This technique requires a two-handed weapon, melee or ranged.

3/5/8% Physical Resistance

Level 1

Thunderous Strike

Thunderous Strike

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Thunderous Strike

Stormcallers, members of a sect of shamanism devoted to the heavens, are known to call out to Ultos, the god of the sky, when delivering nature's wrath upon their adversaries, allowing them to call down lightning with greater frequency. Thunderous Strike is not a default weapon attack enhancer and cannot trigger effects such as Feral Hunger.

+-75% Weapon Damage

100% Stun Duration converted to nothing

-100% Skill Cooldown Reduction

-60% Skill Energy Cost

Level 1

Storm Totem

Storm Totem

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Storm Totem

Channeling the power of storm is one of the most sacred rites of the Stormcallers. With sufficient practice, a Shaman can imbue a totem with the destructive force of lightning, causing it to rapidly fire off electric bursts at nearby foes. Storm Totems scale with player damage bonuses.

5 Seconds Skill Recharge

45/49/53/57/61/65/69/73/77/81/85/89/93/97/101/105/109/113/117/121/125/129/133/137/141/145 Energy Cost

3 Summon Limit

Level 1

Skill Connector

Corrupted Storm

Corrupted Storm

of 1

Corrupted Storm

Twisted shamans obsessed with the power of Wendigos can corrupt a Storm Totem to unleash hungering bolts that sap vitality from foes.

100% Lightning Damage converted to Health

Level 1

Shaman

Shaman

of 50

Shaman

Attunement to the primal call of the wilds.

+4/8/12/16/20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100/104/108/112/116/120/124/128/132/136/140/144/148/152/156/160/164/168/172/176/180/184/188/192/196/200/204/208/212/216/220/224/228/232/236/240/244/248/252/256/260/264/268/272/276/280/284/288/292/296/300/304/308/312/316/320/324/328/332/336/340/344/348/352/356/360/364/368/372/376/380/384/388/392/396/400 Physique

+3/6/9/12/15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75/78/81/84/87/90/93/96/99/102/105/108/111/114/117/120/123/126/129/132/135/138/141/144/147/150/153/156/159/162/165/168/171/174/177/180/183/186/189/192/195/198/201/204/207/210/213/216/219/222/225/228/231/234/237/240/243/246/249/252/255/258/261/264/267/270/273/276/279/282/285/288/291/294/297/300 Spirit

+3/6/9/12/15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75/78/81/84/87/90/93/96/99/102/105/108/111/114/117/120/123/126/129/132/135/138/141/144/147/150/153/156/159/162/165/168/171/174/177/180/183/186/189/192/195/198/201/204/207/210/213/216/219/222/225/228/231/234/237/240/243/246/249/252/255/258/261/264/267/270/273/276/279/282/285/288/291/294/297/300 Cunning

+26/52/78/104/130/156/182/208/234/260/286/312/338/364/390/416/442/468/494/520/546/572/598/624/650/676/702/728/754/780/806/832/858/884/910/936/962/988/1014/1040/1066/1092/1118/1144/1170/1196/1222/1248/1274/1300/1326/1352/1378/1404/1430/1456/1482/1508/1534/1560/1586/1612/1638/1664/1690/1716/1742/1768/1794/1820/1846/1872/1898/1924/1950/1976/2002/2028/2054/2080/2106/2132/2158/2184/2210/2236/2262/2288/2314/2340/2366/2392/2418/2444/2470/2496/2522/2548/2574/2600 Health

+12/24/36/48/60/72/84/96/108/120/132/144/156/168/180/192/204/216/228/240/252/264/276/288/300/312/324/336/348/360/372/384/396/408/420/432/444/456/468/480/492/504/516/528/540/552/564/576/588/600/612/624/636/648/660/672/684/696/708/720/732/744/756/768/780/792/804/816/828/840/852/864/876/888/900/912/924/936/948/960/972/984/996/1008/1020/1032/1044/1056/1068/1080/1092/1104/1116/1128/1140/1152/1164/1176/1188/1200 Energy

Level 1