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Searched for Vicious

Medals (1)

Common

Rare

Prefixes

Suffixes

Epic

Legendary

Direwolf Crest

Direwolf Crest

28% Pierce Resistance

12% Aether Resistance

+44% Pierce Damage

+50% Bleeding Damage

4-6 Piercing Damage

+92 Offensive Ability

+18% Damage to Beast

+3 to Circle of Slaughter

+2 to Savagery

Grants Skill: Direwolf Claw (Level 1)

Cleave your foes with a vicious scissor blade technique that mimics the mauling of a powerful dire wolf. This is a melee dual-wielding technique that activates off of default weapon attacks. Also enables the ability to dual wield melee weapons.

+135% Weapon Damage

270 Bleeding Damage Over 3 Seconds (90 Per Second)

90 Piercing Damage

12% Chance to be Used

1 Projectile

Level Requirement: 65

Item Level: 65

"Crest of the great white wolf, patron animal of the northern wastes."

Chest (6)

Common

Rare

Prefixes

Suffixes

of Vicious Barbs

30 Bleeding Retaliation Over 3 Seconds (10 Per Second)

+4% Pierce Damage

+8% Bleeding Damage

+80 Health

Level Requirement: 14

Deviation: 28%

of Vicious Barbs

Increases Armor by 5%

198 Bleeding Retaliation Over 3 Seconds (66 Per Second)

+12% Pierce Damage

+23% Bleeding Damage

+120 Health

Level Requirement: 35

Deviation: 22%

of Vicious Barbs

Increases Armor by 5%

336 Bleeding Retaliation Over 3 Seconds (112 Per Second)

+16% Pierce Damage

+32% Bleeding Damage

+200 Health

Level Requirement: 51

Deviation: 18%

of Vicious Barbs

Increases Armor by 5%

408 Bleeding Retaliation Over 3 Seconds (136 Per Second)

+20% Pierce Damage

+40% Bleeding Damage

+300 Health

Level Requirement: 70

Deviation: 15%

of Vicious Barbs

Increases Armor by 5%

510 Bleeding Retaliation Over 3 Seconds (170 Per Second)

+32% Pierce Damage

+46% Bleeding Damage

+370 Health

Level Requirement: 82

Deviation: 12%

of Vicious Barbs

Increases Armor by 5%

624 Bleeding Retaliation Over 3 Seconds (208 Per Second)

+36% Pierce Damage

+52% Bleeding Damage

+460 Health

Level Requirement: 92

Deviation: 12%

Epic

Legendary

Feet (6)

Common

Rare

Prefixes

Suffixes

of Vicious Barbs

30 Bleeding Retaliation Over 3 Seconds (10 Per Second)

+4% Pierce Damage

+8% Bleeding Damage

+80 Health

Level Requirement: 14

Deviation: 28%

of Vicious Barbs

Increases Armor by 5%

198 Bleeding Retaliation Over 3 Seconds (66 Per Second)

+12% Pierce Damage

+23% Bleeding Damage

+120 Health

Level Requirement: 35

Deviation: 22%

of Vicious Barbs

Increases Armor by 5%

336 Bleeding Retaliation Over 3 Seconds (112 Per Second)

+16% Pierce Damage

+32% Bleeding Damage

+200 Health

Level Requirement: 51

Deviation: 18%

of Vicious Barbs

Increases Armor by 5%

408 Bleeding Retaliation Over 3 Seconds (136 Per Second)

+20% Pierce Damage

+40% Bleeding Damage

+300 Health

Level Requirement: 70

Deviation: 15%

of Vicious Barbs

Increases Armor by 5%

510 Bleeding Retaliation Over 3 Seconds (170 Per Second)

+32% Pierce Damage

+46% Bleeding Damage

+370 Health

Level Requirement: 82

Deviation: 12%

of Vicious Barbs

Increases Armor by 5%

624 Bleeding Retaliation Over 3 Seconds (208 Per Second)

+36% Pierce Damage

+52% Bleeding Damage

+460 Health

Level Requirement: 92

Deviation: 12%

Epic

Legendary

Hands (6)

Common

Rare

Prefixes

Suffixes

of Vicious Barbs

30 Bleeding Retaliation Over 3 Seconds (10 Per Second)

+4% Pierce Damage

+8% Bleeding Damage

+80 Health

Level Requirement: 14

Deviation: 28%

of Vicious Barbs

Increases Armor by 5%

198 Bleeding Retaliation Over 3 Seconds (66 Per Second)

+12% Pierce Damage

+23% Bleeding Damage

+120 Health

Level Requirement: 35

Deviation: 22%

of Vicious Barbs

Increases Armor by 5%

336 Bleeding Retaliation Over 3 Seconds (112 Per Second)

+16% Pierce Damage

+32% Bleeding Damage

+200 Health

Level Requirement: 51

Deviation: 18%

of Vicious Barbs

Increases Armor by 5%

408 Bleeding Retaliation Over 3 Seconds (136 Per Second)

+20% Pierce Damage

+40% Bleeding Damage

+300 Health

Level Requirement: 70

Deviation: 15%

of Vicious Barbs

Increases Armor by 5%

510 Bleeding Retaliation Over 3 Seconds (170 Per Second)

+32% Pierce Damage

+46% Bleeding Damage

+370 Health

Level Requirement: 82

Deviation: 12%

of Vicious Barbs

Increases Armor by 5%

624 Bleeding Retaliation Over 3 Seconds (208 Per Second)

+36% Pierce Damage

+52% Bleeding Damage

+460 Health

Level Requirement: 92

Deviation: 12%

Epic

Legendary

Head (6)

Common

Rare

Prefixes

Suffixes

of Vicious Barbs

30 Bleeding Retaliation Over 3 Seconds (10 Per Second)

+4% Pierce Damage

+8% Bleeding Damage

+80 Health

Level Requirement: 14

Deviation: 28%

of Vicious Barbs

Increases Armor by 5%

198 Bleeding Retaliation Over 3 Seconds (66 Per Second)

+12% Pierce Damage

+23% Bleeding Damage

+120 Health

Level Requirement: 35

Deviation: 22%

of Vicious Barbs

Increases Armor by 5%

336 Bleeding Retaliation Over 3 Seconds (112 Per Second)

+16% Pierce Damage

+32% Bleeding Damage

+200 Health

Level Requirement: 51

Deviation: 18%

of Vicious Barbs

Increases Armor by 5%

408 Bleeding Retaliation Over 3 Seconds (136 Per Second)

+20% Pierce Damage

+40% Bleeding Damage

+300 Health

Level Requirement: 70

Deviation: 15%

of Vicious Barbs

Increases Armor by 5%

510 Bleeding Retaliation Over 3 Seconds (170 Per Second)

+32% Pierce Damage

+46% Bleeding Damage

+370 Health

Level Requirement: 82

Deviation: 12%

of Vicious Barbs

Increases Armor by 5%

624 Bleeding Retaliation Over 3 Seconds (208 Per Second)

+36% Pierce Damage

+52% Bleeding Damage

+460 Health

Level Requirement: 92

Deviation: 12%

Epic

Legendary

Legs (6)

Common

Rare

Prefixes

Suffixes

of Vicious Barbs

30 Bleeding Retaliation Over 3 Seconds (10 Per Second)

+4% Pierce Damage

+8% Bleeding Damage

+80 Health

Level Requirement: 14

Deviation: 28%

of Vicious Barbs

Increases Armor by 5%

198 Bleeding Retaliation Over 3 Seconds (66 Per Second)

+12% Pierce Damage

+23% Bleeding Damage

+120 Health

Level Requirement: 35

Deviation: 22%

of Vicious Barbs

Increases Armor by 5%

336 Bleeding Retaliation Over 3 Seconds (112 Per Second)

+16% Pierce Damage

+32% Bleeding Damage

+200 Health

Level Requirement: 51

Deviation: 18%

of Vicious Barbs

Increases Armor by 5%

408 Bleeding Retaliation Over 3 Seconds (136 Per Second)

+20% Pierce Damage

+40% Bleeding Damage

+300 Health

Level Requirement: 70

Deviation: 15%

of Vicious Barbs

Increases Armor by 5%

510 Bleeding Retaliation Over 3 Seconds (170 Per Second)

+32% Pierce Damage

+46% Bleeding Damage

+370 Health

Level Requirement: 82

Deviation: 12%

of Vicious Barbs

Increases Armor by 5%

624 Bleeding Retaliation Over 3 Seconds (208 Per Second)

+36% Pierce Damage

+52% Bleeding Damage

+460 Health

Level Requirement: 92

Deviation: 12%

Epic

Legendary

Shoulders (6)

Common

Rare

Prefixes

Suffixes

of Vicious Barbs

30 Bleeding Retaliation Over 3 Seconds (10 Per Second)

+4% Pierce Damage

+8% Bleeding Damage

+80 Health

Level Requirement: 14

Deviation: 28%

of Vicious Barbs

Increases Armor by 5%

198 Bleeding Retaliation Over 3 Seconds (66 Per Second)

+12% Pierce Damage

+23% Bleeding Damage

+120 Health

Level Requirement: 35

Deviation: 22%

of Vicious Barbs

Increases Armor by 5%

336 Bleeding Retaliation Over 3 Seconds (112 Per Second)

+16% Pierce Damage

+32% Bleeding Damage

+200 Health

Level Requirement: 51

Deviation: 18%

of Vicious Barbs

Increases Armor by 5%

408 Bleeding Retaliation Over 3 Seconds (136 Per Second)

+20% Pierce Damage

+40% Bleeding Damage

+300 Health

Level Requirement: 70

Deviation: 15%

of Vicious Barbs

Increases Armor by 5%

510 Bleeding Retaliation Over 3 Seconds (170 Per Second)

+32% Pierce Damage

+46% Bleeding Damage

+370 Health

Level Requirement: 82

Deviation: 12%

of Vicious Barbs

Increases Armor by 5%

624 Bleeding Retaliation Over 3 Seconds (208 Per Second)

+36% Pierce Damage

+52% Bleeding Damage

+460 Health

Level Requirement: 92

Deviation: 12%

Epic

Legendary

Shields (4)

Common

Rare

Prefixes

Suffixes

of Vicious Barbs

30 Bleeding Retaliation Over 3 Seconds (10 Per Second)

+4% Pierce Damage

+8% Bleeding Damage

+80 Health

Level Requirement: 14

Deviation: 28%

of Vicious Barbs

Increases Armor by 5%

198 Bleeding Retaliation Over 3 Seconds (66 Per Second)

+12% Pierce Damage

+23% Bleeding Damage

+120 Health

Level Requirement: 35

Deviation: 22%

of Vicious Barbs

Increases Armor by 5%

336 Bleeding Retaliation Over 3 Seconds (112 Per Second)

+16% Pierce Damage

+32% Bleeding Damage

+200 Health

Level Requirement: 51

Deviation: 18%

of Vicious Barbs

Increases Armor by 5%

408 Bleeding Retaliation Over 3 Seconds (136 Per Second)

+20% Pierce Damage

+40% Bleeding Damage

+300 Health

Level Requirement: 70

Deviation: 15%

Epic

Legendary

Axes (2)

Common

Rare

Prefixes

Suffixes

Epic

Legendary

Butcher of Burrwitch

Butcher of Burrwitch

42-82 Damage (62 Average)

20% Piercing

Speed: Average (-0.1)

+20% Total Damage

120 Bleeding Damage Over 3 Seconds (40 Per Second)

+65% Bleeding Damage With +35% Improved Duration

+55 Offensive Ability

+25% Damage to Human

+2 to Primal Bond

+2 to Blood Pact

Grants Skill: Devour (Level 1)

Upon landing a vicious blow, devour some of your foe's exposed life essence.

+25% Weapon Damage

200 Bleeding Damage Over 2 Seconds (100 Per Second)

300% of Attack Damage converted to Health

1 Targets

0.5 Seconds Skill Recharge

100% Chance on a critical attack (target enemy).

Required Physique: 369

Level Requirement: 50

Item Level: 50

"Embodiment of the madness and depravity that overwhelmed the people of Cairn following the Grim Dawn."

Brutallax

Brutallax

60-118 Damage (89 Average)

35% Piercing

Speed: Average (-0.08)

+10% Crit Damage

+50% Pierce Damage

+50% Bleeding Damage

10-17 Bonus Damage

+36 Offensive Ability

+8% Attack Speed

+3 to Anatomy of Murder

+1 to All Skills in Shaman

Grants Skill: Brutallize (Level 1)

Crush your foes with vicious blows that leave them bleeding out.

1500 Bleeding Damage Over 15 Seconds (100 Per Second)

96 Piercing Damage

1 Seconds Skill Recharge

100% Chance on a critical attack (target enemy).

Required Physique: 410

Level Requirement: 58

Item Level: 58

Materia (2)

Common

Vicious Spikes

Vicious Spikes

( of 4 parts)

+1/2/3/4% Crit Damage

+3/8/13/18% Pierce Damage

1/2/3/4 Piercing Damage

Grants Skill: Empowered Impaling Weapons (Level 1)

Empower your attacks to pierce through armor. This ability must be toggled to maintain its effect.

+75% Pierce Damage

10 Piercing Damage

+150 Energy Reserved

Bonus to All Pets:

+75% Pierce Damage

8 Piercing Damage

Toggled On/Off

Required Level: 15

Item Level: 20

"Savage spikes from an unnatural being."(Used in all weapons, shields and caster off-hands)

Used in: All Weapons, Shields, Focus

+1/2/3/4% Crit Damage

+3/8/13/18% Pierce Damage

1/2/3/4 Piercing Damage

Grants Skill: Empowered Impaling Weapons (Level 1)

Empower your attacks to pierce through armor. This ability must be toggled to maintain its effect.

+75% Pierce Damage

10 Piercing Damage

+150 Energy Reserved

Bonus to All Pets:

+75% Pierce Damage

8 Piercing Damage

Toggled On/Off

Required Level: 15

Item Level: 20

"Savage spikes from an unnatural being."(Used in all weapons, shields and caster off-hands)

Used in: All Weapons, Shields, Focus

Vicious Jawbone

Vicious Jawbone

( of 4 parts)

+3/7/11/15% Physical Damage

+5/10/15/20% Internal Trauma Damage

+3/6/9/12 Cunning

+1/1/2/3% Attack Speed

Required Level: 27

Item Level: 35

"The jaw of a beast built to snap bones as if they were sticks."(Used in amulets and medals)

Used in: Amulets, Medals

+3/7/11/15% Physical Damage

+5/10/15/20% Internal Trauma Damage

+3/6/9/12 Cunning

+1/1/2/3% Attack Speed

Required Level: 27

Item Level: 35

"The jaw of a beast built to snap bones as if they were sticks."(Used in amulets and medals)

Used in: Amulets, Medals

Rare

Prefixes

Suffixes

Epic

Legendary

Relics (3)

Common

Rare

Epic

Slaughter

Slaughter

+24% Pierce Damage

10% Chance of 198 Bleeding Damage Over 3 Seconds (66 Per Second)

+60% Bleeding Damage

6-10 Piercing Damage

+18 Cunning

+1 to All Skills in Nightblade

Grants Skill: Bloodbath (Level 1)

A vicious technique that leaves your enemies hemorrhaging profusely, leading to a slow and painful death. This is a melee dual-wielding technique. Also enables the ability to dual wield melee weapons.

+220% Weapon Damage

525 Bleeding Damage Over 5 Seconds (105 Per Second)

8 Targets in a 360° Angle

3 Seconds Skill Recharge

88 Energy Cost

Required Level: 35

Item Level: 35

"Not all nightblade assignments end with a clean kill."

Used in:

Completion bonus

11.11%

+1 to Heart Seeker

11.11%

+1 to Devouring Blades

11.11%

+1 to Nidalla's Justifiable Ends

11.11%

+1 to Shadow Dance

11.11%

+1 to Night's Chill

11.11%

+1 to Nether Edge

11.11%

+1 to Nightfall

11.11%

+1 to Lethal Assault

11.11%

+1 to Circle of Slaughter

Legendary

Reckoning

Reckoning

55% Pierce Resistance

+20% Shield Damage Blocked

+55% Total Retaliation Damage

50% Chance of 1150 Piercing Retaliation

8-12 Physical Damage

+52% Physical Damage

+58 Physique

Grants Skill: Reckoning (Level 1)

A vicious reckoning upon those who strike you that leaves them vulnerable to a counterattack.

-10% Physical Resistance

178-308 Physical Damage

114 Piercing Damage

3 Second Duration

25% Chance on blocking (target enemy).

Required Level: 60

Item Level: 60

"For every blow, reckoning a thousand-fold."

Used in:

Completion bonus

3.03%

+30% Physical Damage

3.03%

+35% Bleeding Damage

3.03%

+35% Poison Damage

3.03%

+35% Internal Trauma Damage

3.03%

+35% Burn Damage

3.03%

+35% Frostburn Damage

3.03%

+35% Electrocute Damage

3.03%

+35% Vitality Decay

6.06%

+3% Offensive Ability

3.03%

+3% Physique

3.03%

+3% Cunning

3.03%

+25% Pierce Damage

3.03%

+3% Spirit

6.06%

+3% Physique

+3% Cunning

6.06%

+3% Physique

+3% Spirit

6.06%

+3% Spirit

+3% Cunning

3.03%

+3% Physique

+3% Spirit

+3% Cunning

3.03%

+12% Damage to Undead

3.03%

+12% Damage to Aetherial

3.03%

+12% Damage to Chthonic

3.03%

+12% Damage to Human

3.03%

+12% Damage to Beastkin & Beast

3.03%

+30% Fire Damage

3.03%

+30% Cold Damage

3.03%

+30% Lightning Damage

3.03%

+30% Acid Damage

3.03%

+30% Vitality Damage

3.03%

+30% Aether Damage

3.03%

+30% Chaos Damage

Bysmiel's Domination

Bysmiel's Domination

+40% Total Damage

+52% Chaos Damage

+37 Physique

+50 Spirit

+40 Offensive Ability

Grants Skill: Frenzied Devotion (Level 1)

Seeing their master injured drives your minions into a vicious frenzy.

30% Physical Resistance

30% Elemental Resistance

8-22 Chaos Damage

Bonus to All Pets:

+200% Total Damage

12-32 Chaos Damage

+60% Total Speed

8 Second Duration

15 Seconds Skill Recharge

100% Chance when hit (target self).

Bonus to All Pets:

+45% Total Damage

+10% Crit Damage

+15% Offensive Ability

Required Level: 70

Item Level: 70

"Look at them, little puppets, all moving along my invisible strings."

Used in:

Completion bonus

3.03%

+30% Physical Damage

3.03%

+35% Bleeding Damage

3.03%

+35% Poison Damage

3.03%

+35% Internal Trauma Damage

3.03%

+35% Burn Damage

3.03%

+35% Frostburn Damage

3.03%

+35% Electrocute Damage

3.03%

+35% Vitality Decay

6.06%

+3% Offensive Ability

3.03%

+3% Physique

3.03%

+3% Cunning

3.03%

+25% Pierce Damage

3.03%

+3% Spirit

6.06%

+3% Physique

+3% Cunning

6.06%

+3% Physique

+3% Spirit

6.06%

+3% Spirit

+3% Cunning

3.03%

+3% Physique

+3% Spirit

+3% Cunning

3.03%

+12% Damage to Undead

3.03%

+12% Damage to Aetherial

3.03%

+12% Damage to Chthonic

3.03%

+12% Damage to Human

3.03%

+12% Damage to Beastkin & Beast

3.03%

+30% Fire Damage

3.03%

+30% Cold Damage

3.03%

+30% Lightning Damage

3.03%

+30% Acid Damage

3.03%

+30% Vitality Damage

3.03%

+30% Aether Damage

3.03%

+30% Chaos Damage

Blueprints (24)

Common

Vicious Spikes

Vicious Spikes

Creates 1 Vicious Spikes

Components

Cost: 500 iron

Experienced forging technique can yield materials of superior quality.

Blueprint: Relic - Rampage

Blueprint: Relic - Rampage

Creates 1 Rampage

Components

Cost: 15000 iron

Ancient forging technique thought lost to the Grim Dawn.

Blueprint: Frontloading Rifle

Blueprint: Frontloading Rifle

Creates 1 Frontloading Rifle

Components

Cost: 9500 iron

Blueprint: Shrapnel Gun

Blueprint: Shrapnel Gun

Creates 1 Shrapnel Gun

Components

Cost: 18000 iron

Rare

Recipe: Bloodfang Oil

Recipe: Bloodfang Oil

Creates 3 Bloodfang Oil

Components

Cost: 350 iron

Blueprint: Relic - Slaughter

Blueprint: Relic - Slaughter

Creates 1 Slaughter

Components

Cost: 37500 iron

Ancient forging technique thought lost to the Grim Dawn.

Blueprint: Solar Belt

Blueprint: Solar Belt

Creates 1 Solar Belt

Components

Cost: 5000 iron

Faction: Homestead

Blueprint: Chosen Crimsonguard

Blueprint: Chosen Crimsonguard

Creates 1 Chosen Crimsonguard

Components

Cost: 15000 iron

Faction: Kymon's Chosen

Blueprint: Rhowari Arbalest

Blueprint: Rhowari Arbalest

Creates 1 Rhowari Arbalest

Components

Cost: 15000 iron

Faction: Rovers

Blueprint: Solar Waistguard

Blueprint: Solar Waistguard

Creates 1 Solar Waistguard

Components

Cost: 1 iron

Faction: Homestead

Blueprint: Solar Girdle

Blueprint: Solar Girdle

Creates 1 Solar Girdle

Components

Cost: 16000 iron

Faction: Homestead

Epic

Blueprint: Sanguinus

Blueprint: Sanguinus

Creates 1 Sanguinus

Components

Cost: 225000 iron

Legendary

Blueprint: Relic - Nemesis

Blueprint: Relic - Nemesis

Creates 1 Nemesis

Components

Cost: 105000 iron

Ancient forging technique thought lost to the Grim Dawn.